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- using Content.Shared.Audio;
- using Robust.Shared.ComponentTrees;
- using Robust.Shared.Physics;
- namespace Content.Client.Audio;
- /// <summary>
- /// Samples nearby <see cref="AmbientSoundComponent"/> and plays audio.
- /// </summary>
- [RegisterComponent]
- public sealed partial class AmbientSoundTreeComponent : Component, IComponentTreeComponent<AmbientSoundComponent>
- {
- public DynamicTree<ComponentTreeEntry<AmbientSoundComponent>> Tree { get; set; } = default!;
- }
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