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- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Server.GameTicking.Prototypes;
- /// <summary>
- /// Prototype for a lobby background the game can choose.
- /// </summary>
- [Prototype]
- public sealed partial class LobbyBackgroundPrototype : IPrototype
- {
- /// <inheritdoc/>
- [IdDataField]
- public string ID { get; set; } = default!;
- /// <summary>
- /// The sprite to use as the background. This should ideally be 1920x1080.
- /// </summary>
- [DataField("background", required: true)]
- public ResPath Background = default!;
- }
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