HealthAnalyzerSystem.cs 8.4 KB

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  1. using Content.Server.Body.Components;
  2. using Content.Server.Medical.Components;
  3. using Content.Server.PowerCell;
  4. using Content.Server.Temperature.Components;
  5. using Content.Shared.Traits.Assorted;
  6. using Content.Shared.Chemistry.EntitySystems;
  7. using Content.Shared.Damage;
  8. using Content.Shared.DoAfter;
  9. using Content.Shared.IdentityManagement;
  10. using Content.Shared.Interaction;
  11. using Content.Shared.Interaction.Events;
  12. using Content.Shared.Item.ItemToggle;
  13. using Content.Shared.Item.ItemToggle.Components;
  14. using Content.Shared.MedicalScanner;
  15. using Content.Shared.Mobs.Components;
  16. using Content.Shared.Popups;
  17. using Robust.Server.GameObjects;
  18. using Robust.Shared.Audio.Systems;
  19. using Robust.Shared.Containers;
  20. using Robust.Shared.Timing;
  21. namespace Content.Server.Medical;
  22. public sealed class HealthAnalyzerSystem : EntitySystem
  23. {
  24. [Dependency] private readonly IGameTiming _timing = default!;
  25. [Dependency] private readonly PowerCellSystem _cell = default!;
  26. [Dependency] private readonly SharedAudioSystem _audio = default!;
  27. [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
  28. [Dependency] private readonly ItemToggleSystem _toggle = default!;
  29. [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
  30. [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
  31. [Dependency] private readonly TransformSystem _transformSystem = default!;
  32. [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
  33. public override void Initialize()
  34. {
  35. SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
  36. SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
  37. SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
  38. SubscribeLocalEvent<HealthAnalyzerComponent, ItemToggledEvent>(OnToggled);
  39. SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
  40. }
  41. public override void Update(float frameTime)
  42. {
  43. var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
  44. while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
  45. {
  46. //Update rate limited to 1 second
  47. if (component.NextUpdate > _timing.CurTime)
  48. continue;
  49. if (component.ScannedEntity is not {} patient)
  50. continue;
  51. if (Deleted(patient))
  52. {
  53. StopAnalyzingEntity((uid, component), patient);
  54. continue;
  55. }
  56. component.NextUpdate = _timing.CurTime + component.UpdateInterval;
  57. //Get distance between health analyzer and the scanned entity
  58. var patientCoordinates = Transform(patient).Coordinates;
  59. if (!_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange))
  60. {
  61. //Range too far, disable updates
  62. StopAnalyzingEntity((uid, component), patient);
  63. continue;
  64. }
  65. UpdateScannedUser(uid, patient, true);
  66. }
  67. }
  68. /// <summary>
  69. /// Trigger the doafter for scanning
  70. /// </summary>
  71. private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
  72. {
  73. if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid, user: args.User))
  74. return;
  75. var doAfterCancelled = !_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
  76. {
  77. NeedHand = true,
  78. BreakOnMove = true,
  79. });
  80. if (args.Target == args.User || doAfterCancelled || uid.Comp.Silent)
  81. return;
  82. var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));
  83. _popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
  84. }
  85. private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
  86. {
  87. if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid, user: args.User))
  88. return;
  89. OpenUserInterface(args.User, uid);
  90. BeginAnalyzingEntity(uid, args.Target.Value);
  91. args.Handled = true;
  92. }
  93. /// <summary>
  94. /// Turn off when placed into a storage item or moved between slots/hands
  95. /// </summary>
  96. private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
  97. {
  98. if (uid.Comp.ScannedEntity is { } patient)
  99. _toggle.TryDeactivate(uid.Owner);
  100. }
  101. /// <summary>
  102. /// Disable continuous updates once turned off
  103. /// </summary>
  104. private void OnToggled(Entity<HealthAnalyzerComponent> ent, ref ItemToggledEvent args)
  105. {
  106. if (!args.Activated && ent.Comp.ScannedEntity is { } patient)
  107. StopAnalyzingEntity(ent, patient);
  108. }
  109. /// <summary>
  110. /// Turn off the analyser when dropped
  111. /// </summary>
  112. private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
  113. {
  114. if (uid.Comp.ScannedEntity is { } patient)
  115. _toggle.TryDeactivate(uid.Owner);
  116. }
  117. private void OpenUserInterface(EntityUid user, EntityUid analyzer)
  118. {
  119. if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
  120. return;
  121. _uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
  122. }
  123. /// <summary>
  124. /// Mark the entity as having its health analyzed, and link the analyzer to it
  125. /// </summary>
  126. /// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
  127. /// <param name="target">The entity to start analyzing</param>
  128. private void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
  129. {
  130. //Link the health analyzer to the scanned entity
  131. healthAnalyzer.Comp.ScannedEntity = target;
  132. _toggle.TryActivate(healthAnalyzer.Owner);
  133. UpdateScannedUser(healthAnalyzer, target, true);
  134. }
  135. /// <summary>
  136. /// Remove the analyzer from the active list, and remove the component if it has no active analyzers
  137. /// </summary>
  138. /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
  139. /// <param name="target">The entity to analyze</param>
  140. private void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
  141. {
  142. //Unlink the analyzer
  143. healthAnalyzer.Comp.ScannedEntity = null;
  144. _toggle.TryDeactivate(healthAnalyzer.Owner);
  145. UpdateScannedUser(healthAnalyzer, target, false);
  146. }
  147. /// <summary>
  148. /// Send an update for the target to the healthAnalyzer
  149. /// </summary>
  150. /// <param name="healthAnalyzer">The health analyzer</param>
  151. /// <param name="target">The entity being scanned</param>
  152. /// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
  153. public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode)
  154. {
  155. if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key))
  156. return;
  157. if (!HasComp<DamageableComponent>(target))
  158. return;
  159. var bodyTemperature = float.NaN;
  160. if (TryComp<TemperatureComponent>(target, out var temp))
  161. bodyTemperature = temp.CurrentTemperature;
  162. var bloodAmount = float.NaN;
  163. var bleeding = false;
  164. var unrevivable = false;
  165. if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
  166. _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName,
  167. ref bloodstream.BloodSolution, out var bloodSolution))
  168. {
  169. bloodAmount = bloodSolution.FillFraction;
  170. bleeding = bloodstream.BleedAmount > 0;
  171. }
  172. if (TryComp<UnrevivableComponent>(target, out var unrevivableComp) && unrevivableComp.Analyzable)
  173. unrevivable = true;
  174. _uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
  175. GetNetEntity(target),
  176. bodyTemperature,
  177. bloodAmount,
  178. scanMode,
  179. bleeding,
  180. unrevivable
  181. ));
  182. }
  183. }