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- using System.Linq;
- using Content.Client.Gameplay;
- using Content.Client.Guidebook;
- using Content.Client.Guidebook.Controls;
- using Content.Client.Lobby;
- using Content.Client.Players.PlayTimeTracking;
- using Content.Client.UserInterface.Controls;
- using Content.Shared.CCVar;
- using Content.Shared.Guidebook;
- using Content.Shared.Input;
- using Robust.Client.State;
- using Robust.Client.UserInterface;
- using Robust.Client.UserInterface.Controllers;
- using Robust.Shared.Configuration;
- using static Robust.Client.UserInterface.Controls.BaseButton;
- using Robust.Shared.Input.Binding;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Client.UserInterface.Systems.Guidebook;
- public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyState>, IOnStateEntered<GameplayState>, IOnStateExited<LobbyState>, IOnStateExited<GameplayState>, IOnSystemChanged<GuidebookSystem>
- {
- [UISystemDependency] private readonly GuidebookSystem _guidebookSystem = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IConfigurationManager _configuration = default!;
- [Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
- private const int PlaytimeOpenGuidebook = 60;
- private GuidebookWindow? _guideWindow;
- private MenuButton? GuidebookButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.GuidebookButton;
- private ProtoId<GuideEntryPrototype>? _lastEntry;
- public void OnStateEntered(LobbyState state)
- {
- HandleStateEntered(state);
- }
- public void OnStateEntered(GameplayState state)
- {
- HandleStateEntered(state);
- }
- private void HandleStateEntered(State state)
- {
- DebugTools.Assert(_guideWindow == null);
- // setup window
- _guideWindow = UIManager.CreateWindow<GuidebookWindow>();
- _guideWindow.OnClose += OnWindowClosed;
- _guideWindow.OnOpen += OnWindowOpen;
- if (state is LobbyState &&
- _jobRequirements.FetchOverallPlaytime() < TimeSpan.FromMinutes(PlaytimeOpenGuidebook))
- {
- OpenGuidebook();
- _guideWindow.RecenterWindow(new(0.5f, 0.5f));
- _guideWindow.SetPositionFirst();
- }
- // setup keybinding
- CommandBinds.Builder
- .Bind(ContentKeyFunctions.OpenGuidebook,
- InputCmdHandler.FromDelegate(_ => ToggleGuidebook()))
- .Register<GuidebookUIController>();
- }
- public void OnStateExited(LobbyState state)
- {
- HandleStateExited();
- }
- public void OnStateExited(GameplayState state)
- {
- HandleStateExited();
- }
- private void HandleStateExited()
- {
- if (_guideWindow == null)
- return;
- _guideWindow.OnClose -= OnWindowClosed;
- _guideWindow.OnOpen -= OnWindowOpen;
- // shutdown
- _guideWindow.Dispose();
- _guideWindow = null;
- CommandBinds.Unregister<GuidebookUIController>();
- }
- public void OnSystemLoaded(GuidebookSystem system)
- {
- _guidebookSystem.OnGuidebookOpen += OpenGuidebook;
- }
- public void OnSystemUnloaded(GuidebookSystem system)
- {
- _guidebookSystem.OnGuidebookOpen -= OpenGuidebook;
- }
- internal void UnloadButton()
- {
- if (GuidebookButton == null)
- return;
- GuidebookButton.OnPressed -= GuidebookButtonOnPressed;
- }
- internal void LoadButton()
- {
- if (GuidebookButton == null)
- return;
- GuidebookButton.OnPressed += GuidebookButtonOnPressed;
- }
- private void GuidebookButtonOnPressed(ButtonEventArgs obj)
- {
- ToggleGuidebook();
- }
- public void ToggleGuidebook()
- {
- if (_guideWindow == null)
- return;
- if (_guideWindow.IsOpen)
- {
- UIManager.ClickSound();
- _guideWindow.Close();
- }
- else
- {
- OpenGuidebook();
- }
- }
- private void OnWindowClosed()
- {
- if (GuidebookButton != null)
- GuidebookButton.Pressed = false;
- if (_guideWindow != null)
- {
- _guideWindow.ReturnContainer.Visible = false;
- _lastEntry = _guideWindow.LastEntry;
- }
- }
- private void OnWindowOpen()
- {
- if (GuidebookButton != null)
- GuidebookButton.Pressed = true;
- }
- /// <summary>
- /// Opens or closes the guidebook.
- /// </summary>
- /// <param name="guides">What guides should be shown. If not specified, this will instead list all the entries</param>
- /// <param name="rootEntries">A list of guides that should form the base of the table of contents. If not specified,
- /// this will automatically simply be a list of all guides that have no parent.</param>
- /// <param name="forceRoot">This forces a singular guide to contain all other guides. This guide will
- /// contain its own children, in addition to what would normally be the root guides if this were not
- /// specified.</param>
- /// <param name="includeChildren">Whether or not to automatically include child entries. If false, this will ONLY
- /// show the specified entries</param>
- /// <param name="selected">The guide whose contents should be displayed when the guidebook is opened</param>
- public void OpenGuidebook(
- Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry>? guides = null,
- List<ProtoId<GuideEntryPrototype>>? rootEntries = null,
- ProtoId<GuideEntryPrototype>? forceRoot = null,
- bool includeChildren = true,
- ProtoId<GuideEntryPrototype>? selected = null)
- {
- if (_guideWindow == null)
- return;
- if (GuidebookButton != null)
- GuidebookButton.SetClickPressed(!_guideWindow.IsOpen);
- if (guides == null)
- {
- guides = _prototypeManager.EnumeratePrototypes<GuideEntryPrototype>()
- .ToDictionary(x => new ProtoId<GuideEntryPrototype>(x.ID), x => (GuideEntry) x);
- }
- else if (includeChildren)
- {
- var oldGuides = guides;
- guides = new(oldGuides);
- foreach (var guide in oldGuides.Values)
- {
- RecursivelyAddChildren(guide, guides);
- }
- }
- if (selected == null)
- {
- if (_lastEntry is { } lastEntry && guides.ContainsKey(lastEntry))
- {
- selected = _lastEntry;
- }
- else
- {
- selected = _configuration.GetCVar(CCVars.DefaultGuide);
- }
- }
- _guideWindow.UpdateGuides(guides, rootEntries, forceRoot, selected);
- // Expand up to depth-2.
- _guideWindow.Tree.SetAllExpanded(false);
- _guideWindow.Tree.SetAllExpanded(true, 1);
- _guideWindow.OpenCenteredRight();
- }
- public void OpenGuidebook(
- List<ProtoId<GuideEntryPrototype>> guideList,
- List<ProtoId<GuideEntryPrototype>>? rootEntries = null,
- ProtoId<GuideEntryPrototype>? forceRoot = null,
- bool includeChildren = true,
- ProtoId<GuideEntryPrototype>? selected = null)
- {
- Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry> guides = new();
- foreach (var guideId in guideList)
- {
- if (!_prototypeManager.TryIndex(guideId, out var guide))
- {
- Logger.Error($"Encountered unknown guide prototype: {guideId}");
- continue;
- }
- guides.Add(guideId, guide);
- }
- OpenGuidebook(guides, rootEntries, forceRoot, includeChildren, selected);
- }
- public void CloseGuidebook()
- {
- if (_guideWindow == null)
- return;
- if (_guideWindow.IsOpen)
- {
- UIManager.ClickSound();
- _guideWindow.Close();
- }
- }
- private void RecursivelyAddChildren(GuideEntry guide, Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry> guides)
- {
- foreach (var childId in guide.Children)
- {
- if (guides.ContainsKey(childId))
- continue;
- if (!_prototypeManager.TryIndex(childId, out var child))
- {
- Logger.Error($"Encountered unknown guide prototype: {childId} as a child of {guide.Id}. If the child is not a prototype, it must be directly provided.");
- continue;
- }
- guides.Add(childId, child);
- RecursivelyAddChildren(child, guides);
- }
- }
- }
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