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- using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
- using Robust.Shared.Timing;
- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
- public sealed class ArtifactTimerTriggerSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _time = default!;
- [Dependency] private readonly ArtifactSystem _artifactSystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<ArtifactTimerTriggerComponent, ComponentStartup>(OnStartup);
- }
- private void OnStartup(EntityUid uid, ArtifactTimerTriggerComponent component, ComponentStartup args)
- {
- component.LastActivation = _time.CurTime;
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- List<Entity<ArtifactComponent>> toUpdate = new();
- var query = EntityQueryEnumerator<ArtifactTimerTriggerComponent, ArtifactComponent>();
- while (query.MoveNext(out var uid, out var trigger, out var artifact))
- {
- var timeDif = _time.CurTime - trigger.LastActivation;
- if (timeDif <= trigger.ActivationRate)
- continue;
- toUpdate.Add((uid, artifact));
- trigger.LastActivation = _time.CurTime;
- }
- foreach (var a in toUpdate)
- {
- _artifactSystem.TryActivateArtifact(a, null, a);
- }
- }
- }
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