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- namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
- /// <summary>
- /// Harmless artifact that broadcast "thoughts" to players nearby.
- /// Thoughts are shown as popups and unique for each player.
- /// </summary>
- [RegisterComponent]
- public sealed partial class TelepathicArtifactComponent : Component
- {
- /// <summary>
- /// Loc string ids of telepathic messages.
- /// Will be randomly picked and shown to player.
- /// </summary>
- [DataField("messages")]
- [ViewVariables(VVAccess.ReadWrite)]
- public List<string> Messages = default!;
- /// <summary>
- /// Loc string ids of telepathic messages (spooky version).
- /// Will be randomly picked and shown to player.
- /// </summary>
- [DataField("drastic")]
- [ViewVariables(VVAccess.ReadWrite)]
- public List<string>? DrasticMessages;
- /// <summary>
- /// Probability to pick drastic version of message.
- /// </summary>
- [DataField("drasticProb")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float DrasticMessageProb = 0.2f;
- /// <summary>
- /// Radius in which player can receive artifacts messages.
- /// </summary>
- [DataField("range")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float Range = 10f;
- }
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