HealthAnalyzerSystem.cs 8.5 KB

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  1. using Content.Server.Body.Components;
  2. using Content.Server.Medical.Components;
  3. using Content.Server.PowerCell;
  4. using Content.Server.Temperature.Components;
  5. using Content.Shared.Traits.Assorted;
  6. using Content.Shared.Chemistry.EntitySystems;
  7. using Content.Shared.Damage;
  8. using Content.Shared.DoAfter;
  9. using Content.Shared.IdentityManagement;
  10. using Content.Shared.Interaction;
  11. using Content.Shared.Interaction.Events;
  12. using Content.Shared.Item.ItemToggle;
  13. using Content.Shared.Item.ItemToggle.Components;
  14. using Content.Shared.MedicalScanner;
  15. using Content.Shared.Mobs.Components;
  16. using Content.Shared.Popups;
  17. using Robust.Server.GameObjects;
  18. using Robust.Shared.Audio.Systems;
  19. using Robust.Shared.Containers;
  20. using Robust.Shared.Timing;
  21. namespace Content.Server.Medical;
  22. public sealed class HealthAnalyzerSystem : EntitySystem
  23. {
  24. [Dependency] private readonly IGameTiming _timing = default!;
  25. [Dependency] private readonly PowerCellSystem _cell = default!;
  26. [Dependency] private readonly SharedAudioSystem _audio = default!;
  27. [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
  28. [Dependency] private readonly ItemToggleSystem _toggle = default!;
  29. [Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
  30. [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
  31. [Dependency] private readonly TransformSystem _transformSystem = default!;
  32. [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
  33. public override void Initialize()
  34. {
  35. SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
  36. SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
  37. SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
  38. SubscribeLocalEvent<HealthAnalyzerComponent, ItemToggledEvent>(OnToggled);
  39. SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
  40. }
  41. public override void Update(float frameTime)
  42. {
  43. var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
  44. while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
  45. {
  46. //Update rate limited to 1 second
  47. if (component.NextUpdate > _timing.CurTime)
  48. continue;
  49. if (component.ScannedEntity is not {} patient)
  50. continue;
  51. if (Deleted(patient))
  52. {
  53. StopAnalyzingEntity((uid, component), patient);
  54. continue;
  55. }
  56. component.NextUpdate = _timing.CurTime + component.UpdateInterval;
  57. //Get distance between health analyzer and the scanned entity
  58. var patientCoordinates = Transform(patient).Coordinates;
  59. if (!_transformSystem.InRange(patientCoordinates, transform.Coordinates, component.MaxScanRange))
  60. {
  61. //Range too far, disable updates
  62. StopAnalyzingEntity((uid, component), patient);
  63. continue;
  64. }
  65. UpdateScannedUser(uid, patient, true);
  66. }
  67. }
  68. /// <summary>
  69. /// Trigger the doafter for scanning
  70. /// </summary>
  71. private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
  72. {
  73. if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid, user: args.User))
  74. return;
  75. _audio.PlayPvs(uid.Comp.ScanningBeginSound, uid);
  76. var doAfterCancelled = !_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
  77. {
  78. NeedHand = true,
  79. BreakOnMove = true,
  80. });
  81. if (args.Target == args.User || doAfterCancelled || uid.Comp.Silent)
  82. return;
  83. var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));
  84. _popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
  85. }
  86. private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
  87. {
  88. if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid, user: args.User))
  89. return;
  90. if (!uid.Comp.Silent)
  91. _audio.PlayPvs(uid.Comp.ScanningEndSound, uid);
  92. OpenUserInterface(args.User, uid);
  93. BeginAnalyzingEntity(uid, args.Target.Value);
  94. args.Handled = true;
  95. }
  96. /// <summary>
  97. /// Turn off when placed into a storage item or moved between slots/hands
  98. /// </summary>
  99. private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
  100. {
  101. if (uid.Comp.ScannedEntity is { } patient)
  102. _toggle.TryDeactivate(uid.Owner);
  103. }
  104. /// <summary>
  105. /// Disable continuous updates once turned off
  106. /// </summary>
  107. private void OnToggled(Entity<HealthAnalyzerComponent> ent, ref ItemToggledEvent args)
  108. {
  109. if (!args.Activated && ent.Comp.ScannedEntity is { } patient)
  110. StopAnalyzingEntity(ent, patient);
  111. }
  112. /// <summary>
  113. /// Turn off the analyser when dropped
  114. /// </summary>
  115. private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
  116. {
  117. if (uid.Comp.ScannedEntity is { } patient)
  118. _toggle.TryDeactivate(uid.Owner);
  119. }
  120. private void OpenUserInterface(EntityUid user, EntityUid analyzer)
  121. {
  122. if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
  123. return;
  124. _uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
  125. }
  126. /// <summary>
  127. /// Mark the entity as having its health analyzed, and link the analyzer to it
  128. /// </summary>
  129. /// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
  130. /// <param name="target">The entity to start analyzing</param>
  131. private void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
  132. {
  133. //Link the health analyzer to the scanned entity
  134. healthAnalyzer.Comp.ScannedEntity = target;
  135. _toggle.TryActivate(healthAnalyzer.Owner);
  136. UpdateScannedUser(healthAnalyzer, target, true);
  137. }
  138. /// <summary>
  139. /// Remove the analyzer from the active list, and remove the component if it has no active analyzers
  140. /// </summary>
  141. /// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
  142. /// <param name="target">The entity to analyze</param>
  143. private void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
  144. {
  145. //Unlink the analyzer
  146. healthAnalyzer.Comp.ScannedEntity = null;
  147. _toggle.TryDeactivate(healthAnalyzer.Owner);
  148. UpdateScannedUser(healthAnalyzer, target, false);
  149. }
  150. /// <summary>
  151. /// Send an update for the target to the healthAnalyzer
  152. /// </summary>
  153. /// <param name="healthAnalyzer">The health analyzer</param>
  154. /// <param name="target">The entity being scanned</param>
  155. /// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
  156. public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode)
  157. {
  158. if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key))
  159. return;
  160. if (!HasComp<DamageableComponent>(target))
  161. return;
  162. var bodyTemperature = float.NaN;
  163. if (TryComp<TemperatureComponent>(target, out var temp))
  164. bodyTemperature = temp.CurrentTemperature;
  165. var bloodAmount = float.NaN;
  166. var bleeding = false;
  167. var unrevivable = false;
  168. if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
  169. _solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName,
  170. ref bloodstream.BloodSolution, out var bloodSolution))
  171. {
  172. bloodAmount = bloodSolution.FillFraction;
  173. bleeding = bloodstream.BleedAmount > 0;
  174. }
  175. if (TryComp<UnrevivableComponent>(target, out var unrevivableComp) && unrevivableComp.Analyzable)
  176. unrevivable = true;
  177. _uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
  178. GetNetEntity(target),
  179. bodyTemperature,
  180. bloodAmount,
  181. scanMode,
  182. bleeding,
  183. unrevivable
  184. ));
  185. }
  186. }