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- // SPDX-FileCopyrightText: 2024 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
- // SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
- //
- // SPDX-License-Identifier: AGPL-3.0-or-later
- using Content.Shared._Shitmed.Body.Events;
- using Content.Shared.Body.Part;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.Manager;
- using Robust.Shared.Timing;
- using System.Linq;
- namespace Content.Shared._Shitmed.BodyEffects;
- public partial class BodyPartEffectSystem : EntitySystem
- {
- [Dependency] private readonly IComponentFactory _compFactory = default!;
- [Dependency] private readonly ISerializationManager _serManager = default!;
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<BodyPartComponent, BodyPartComponentsModifyEvent>(OnPartComponentsModify);
- }
- // While I would love to kill this function, problem is that if we happen to have two parts that add the same
- // effect, removing one will remove both of them, since we cant tell what the source of a Component is.
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<BodyPartEffectComponent, BodyPartComponent>();
- var now = _gameTiming.CurTime;
- while (query.MoveNext(out var uid, out var comp, out var part))
- {
- if (now < comp.NextUpdate || !comp.Active.Any() || part.Body is not { } body)
- continue;
- comp.NextUpdate = now + comp.Delay;
- AddComponents(body, uid, comp.Active);
- }
- }
- private void OnPartComponentsModify(Entity<BodyPartComponent> partEnt,
- ref BodyPartComponentsModifyEvent ev)
- {
- if (partEnt.Comp.OnAdd != null)
- {
- if (ev.Add)
- AddComponents(ev.Body, partEnt, partEnt.Comp.OnAdd);
- else
- RemoveComponents(ev.Body, partEnt, partEnt.Comp.OnAdd);
- }
- if (partEnt.Comp.OnRemove != null)
- {
- if (ev.Add)
- AddComponents(ev.Body, partEnt, partEnt.Comp.OnRemove);
- else
- RemoveComponents(ev.Body, partEnt, partEnt.Comp.OnRemove);
- }
- Dirty(partEnt, partEnt.Comp);
- }
- private void AddComponents(EntityUid body,
- EntityUid part,
- ComponentRegistry reg,
- BodyPartEffectComponent? effectComp = null)
- {
- if (!Resolve(part, ref effectComp, logMissing: false))
- return;
- foreach (var (key, comp) in reg)
- {
- var compType = comp.Component.GetType();
- if (HasComp(body, compType))
- continue;
- var newComp = (Component) _serManager.CreateCopy(comp.Component, notNullableOverride: true);
- EntityManager.AddComponent(body, newComp, true);
- effectComp.Active[key] = comp;
- }
- }
- private void RemoveComponents(EntityUid body,
- EntityUid part,
- ComponentRegistry reg,
- BodyPartEffectComponent? effectComp = null)
- {
- if (!Resolve(part, ref effectComp, logMissing: false))
- return;
- foreach (var (key, comp) in reg)
- {
- RemComp(body, comp.Component.GetType());
- effectComp.Active.Remove(key);
- }
- }
- }
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