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- using Content.Shared.Weapons.Reflect;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Ranged.Components;
- /// <summary>
- /// Can this entity be reflected.
- /// Only applies if it is shot like a projectile and not if it is thrown.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ReflectiveComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite), DataField("reflective")]
- public ReflectType Reflective = ReflectType.NonEnergy;
- }
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