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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Shared.Weapons.Ranged.Components;
- /// <summary>
- /// Responsible for handling recharging a basic entity ammo provider over time.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
- public sealed partial class RechargeBasicEntityAmmoComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("rechargeCooldown")]
- [AutoNetworkedField]
- public float RechargeCooldown = 1.5f;
- [DataField("rechargeSound")]
- [AutoNetworkedField]
- public SoundSpecifier? RechargeSound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg")
- {
- Params = AudioParams.Default.WithVolume(-5f)
- };
- [ViewVariables(VVAccess.ReadWrite),
- DataField("nextCharge", customTypeSerializer:typeof(TimeOffsetSerializer)),
- AutoNetworkedField]
- [AutoPausedField]
- public TimeSpan? NextCharge;
- [DataField, AutoNetworkedField]
- public bool ShowExamineText = true;
- }
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