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- using Content.Shared.Weapons.Ranged.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Ranged.Components;
- /// <summary>
- /// Handles pulling entities from the given container to use as ammunition.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(SharedGunSystem))]
- public sealed partial class ContainerAmmoProviderComponent : AmmoProviderComponent
- {
- [DataField("container", required: true)]
- [ViewVariables]
- public string Container = default!;
- [DataField("provider")]
- [ViewVariables]
- public EntityUid? ProviderUid;
- }
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