TetheredComponent.cs 497 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Weapons.Misc;
  3. /// <summary>
  4. /// Added to entities tethered by a tethergun.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class TetheredComponent : Component
  8. {
  9. [DataField("tetherer"), AutoNetworkedField]
  10. public EntityUid Tetherer;
  11. [ViewVariables(VVAccess.ReadWrite), DataField("originalAngularDamping"), AutoNetworkedField]
  12. public float OriginalAngularDamping;
  13. }