TetherGunComponent.cs 761 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Weapons.Misc;
  3. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
  4. public sealed partial class TetherGunComponent : BaseForceGunComponent
  5. {
  6. [ViewVariables(VVAccess.ReadWrite), DataField("maxDistance"), AutoNetworkedField]
  7. public float MaxDistance = 10f;
  8. /// <summary>
  9. /// The entity the tethered target has a joint to.
  10. /// </summary>
  11. [DataField("tetherEntity"), AutoNetworkedField]
  12. public override EntityUid? TetherEntity { get; set; }
  13. /// <summary>
  14. /// The entity currently tethered.
  15. /// </summary>
  16. [ViewVariables(VVAccess.ReadWrite), DataField("tethered"), AutoNetworkedField]
  17. public override EntityUid? Tethered { get; set; }
  18. }