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- using Content.Shared.Administration.Logs;
- using Content.Shared.Database;
- using Content.Shared.Examine;
- using Content.Shared.Interaction;
- using Content.Shared.Tools.Components;
- using Robust.Shared.Physics;
- using Robust.Shared.Physics.Systems;
- using LayerChangeOnWeldComponent = Content.Shared.Tools.Components.LayerChangeOnWeldComponent;
- namespace Content.Shared.Tools.Systems;
- public sealed class WeldableSystem : EntitySystem
- {
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly SharedToolSystem _toolSystem = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- private EntityQuery<WeldableComponent> _query;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<WeldableComponent, InteractUsingEvent>(OnInteractUsing);
- SubscribeLocalEvent<WeldableComponent, WeldFinishedEvent>(OnWeldFinished);
- SubscribeLocalEvent<LayerChangeOnWeldComponent, WeldableChangedEvent>(OnWeldChanged);
- SubscribeLocalEvent<WeldableComponent, ExaminedEvent>(OnExamine);
- _query = GetEntityQuery<WeldableComponent>();
- }
- public bool IsWelded(EntityUid uid, WeldableComponent? component = null)
- {
- return _query.Resolve(uid, ref component, false) && component.IsWelded;
- }
- private void OnExamine(EntityUid uid, WeldableComponent component, ExaminedEvent args)
- {
- if (component.IsWelded && component.WeldedExamineMessage != null)
- args.PushText(Loc.GetString(component.WeldedExamineMessage));
- }
- private void OnInteractUsing(EntityUid uid, WeldableComponent component, InteractUsingEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = TryWeld(uid, args.Used, args.User, component);
- }
- private bool CanWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
- {
- if (!_query.Resolve(uid, ref component))
- return false;
- // Other component systems
- var attempt = new WeldableAttemptEvent(user, tool);
- RaiseLocalEvent(uid, attempt);
- if (attempt.Cancelled)
- return false;
- return true;
- }
- private bool TryWeld(EntityUid uid, EntityUid tool, EntityUid user, WeldableComponent? component = null)
- {
- if (!_query.Resolve(uid, ref component))
- return false;
- if (!CanWeld(uid, tool, user, component))
- return false;
- if (!_toolSystem.UseTool(tool, user, uid, component.Time.Seconds, component.WeldingQuality, new WeldFinishedEvent(), component.Fuel))
- return false;
- // Log attempt
- _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} is {(component.IsWelded ? "un" : "")}welding {ToPrettyString(uid):target} at {Transform(uid).Coordinates:targetlocation}");
- return true;
- }
- private void OnWeldFinished(EntityUid uid, WeldableComponent component, WeldFinishedEvent args)
- {
- if (args.Cancelled || args.Used == null)
- return;
- // Check if target is still valid
- if (!CanWeld(uid, args.Used.Value, args.User, component))
- return;
- SetWeldedState(uid, !component.IsWelded, component);
- // Log success
- _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} {(!component.IsWelded ? "un" : "")}welded {ToPrettyString(uid):target}");
- }
- private void OnWeldChanged(EntityUid uid, LayerChangeOnWeldComponent component, ref WeldableChangedEvent args)
- {
- if (!TryComp<FixturesComponent>(uid, out var fixtures))
- return;
- foreach (var (id, fixture) in fixtures.Fixtures)
- {
- switch (args.IsWelded)
- {
- case true when fixture.CollisionLayer == (int) component.UnWeldedLayer:
- _physics.SetCollisionLayer(uid, id, fixture, (int) component.WeldedLayer);
- break;
- case false when fixture.CollisionLayer == (int) component.WeldedLayer:
- _physics.SetCollisionLayer(uid, id, fixture, (int) component.UnWeldedLayer);
- break;
- }
- }
- }
- private void UpdateAppearance(EntityUid uid, WeldableComponent? component = null)
- {
- if (_query.Resolve(uid, ref component))
- _appearance.SetData(uid, WeldableVisuals.IsWelded, component.IsWelded);
- }
- public void SetWeldedState(EntityUid uid, bool state, WeldableComponent? component = null)
- {
- if (!_query.Resolve(uid, ref component))
- return;
- if (component.IsWelded == state)
- return;
- component.IsWelded = state;
- var ev = new WeldableChangedEvent(component.IsWelded);
- RaiseLocalEvent(uid, ref ev);
- UpdateAppearance(uid, component);
- Dirty(uid, component);
- }
- public void SetWeldingTime(EntityUid uid, TimeSpan time, WeldableComponent? component = null)
- {
- if (!_query.Resolve(uid, ref component))
- return;
- if (component.Time.Equals(time))
- return;
- component.Time = time;
- Dirty(uid, component);
- }
- }
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