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- namespace Content.Shared.Throwing
- {
- /// <summary>
- /// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
- /// </summary>
- [ByRefEvent]
- public readonly record struct LandEvent(EntityUid? User, bool PlaySound);
- /// <summary>
- /// Raised when a thrown entity is no longer moving.
- /// </summary>
- public sealed class StopThrowEvent : EntityEventArgs
- {
- public EntityUid? User;
- }
- }
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