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- using System.Numerics;
- namespace Content.Shared.Throwing;
- [ByRefEvent]
- public struct BeforeThrowEvent
- {
- public BeforeThrowEvent(EntityUid itemUid, Vector2 direction, float throwSpeed, EntityUid playerUid)
- {
- ItemUid = itemUid;
- Direction = direction;
- ThrowSpeed = throwSpeed;
- PlayerUid = playerUid;
- }
- public EntityUid ItemUid { get; set; }
- public Vector2 Direction { get; }
- public float ThrowSpeed { get; set;}
- public EntityUid PlayerUid { get; }
- public bool Cancelled = false;
- }
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