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- using Content.Shared.Temperature;
- using Content.Shared.Temperature.Components;
- namespace Content.Shared.Temperature.Systems;
- public sealed class AlwaysHotSystem : EntitySystem
- {
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<AlwaysHotComponent, IsHotEvent>(OnIsHot);
- }
- private void OnIsHot(Entity<AlwaysHotComponent> ent, ref IsHotEvent args)
- {
- args.IsHot = true;
- }
- }
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