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- using Content.Shared.Storage.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Storage.Components;
- // TODO:
- // REPLACE THIS WITH CONTAINERFILL
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedStorageSystem))]
- public sealed partial class StorageFillComponent : Component
- {
- [DataField("contents")] public List<EntitySpawnEntry> Contents = new();
- }
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