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- using Content.Shared.Shuttles.Components;
- using Robust.Shared.Map;
- namespace Content.Shared.Shuttles.Systems;
- public abstract class SharedDockingSystem : EntitySystem
- {
- [Dependency] protected readonly SharedTransformSystem XformSystem = default!;
- public const float DockingHiglightRange = 4f;
- public const float DockRange = 1f + 0.2f;
- public static readonly double AlignmentTolerance = Angle.FromDegrees(15).Theta;
- public bool CanShuttleDock(EntityUid? shuttle)
- {
- if (shuttle == null)
- return false;
- return !HasComp<PreventPilotComponent>(shuttle.Value);
- }
- public bool CanShuttleUndock(EntityUid? shuttle)
- {
- if (shuttle == null)
- return false;
- return !HasComp<PreventPilotComponent>(shuttle.Value);
- }
- public bool CanDock(MapCoordinates mapPosA, Angle worldRotA,
- MapCoordinates mapPosB, Angle worldRotB)
- {
- // Uh oh
- if (mapPosA.MapId != mapPosB.MapId)
- return false;
- return InRange(mapPosA, mapPosB) && InAlignment(mapPosA, worldRotA, mapPosB, worldRotB);
- }
- public bool InRange(MapCoordinates mapPosA, MapCoordinates mapPosB)
- {
- return (mapPosA.Position - mapPosB.Position).Length() <= DockRange;
- }
- public bool InAlignment(MapCoordinates mapPosA, Angle worldRotA, MapCoordinates mapPosB, Angle worldRotB)
- {
- // Check if the nubs are in line with the two docks.
- var worldRotToB = (mapPosB.Position - mapPosA.Position).ToWorldAngle();
- var worldRotToA = (mapPosA.Position - mapPosB.Position).ToWorldAngle();
- var aDiff = Angle.ShortestDistance((worldRotA - worldRotToB).Reduced(), Angle.Zero);
- var bDiff = Angle.ShortestDistance((worldRotB - worldRotToA).Reduced(), Angle.Zero);
- if (Math.Abs(aDiff.Theta) > AlignmentTolerance)
- return false;
- if (Math.Abs(bDiff.Theta) > AlignmentTolerance)
- return false;
- return true;
- }
- public bool CanDock(NetCoordinates coordinatesOne, Angle angleOne,
- NetCoordinates coordinatesTwo, Angle angleTwo)
- {
- // TODO: Dump the dock fixtures
- var coordsA = GetCoordinates(coordinatesOne);
- var coordsB = GetCoordinates(coordinatesTwo);
- var mapPosA = XformSystem.ToMapCoordinates(coordsA);
- var mapPosB = XformSystem.ToMapCoordinates(coordsB);
- var worldRotA = XformSystem.GetWorldRotation(coordsA.EntityId) + angleOne;
- var worldRotB = XformSystem.GetWorldRotation(coordsB.EntityId) + angleTwo;
- return CanDock(mapPosA, worldRotA, mapPosB, worldRotB);
- }
- }
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