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- using Content.Shared.RCD.Systems;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.RCD.Components;
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(RCDSystem))]
- public sealed partial class RCDDeconstructableComponent : Component
- {
- /// <summary>
- /// Number of charges consumed when the deconstruction is completed
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public int Cost = 1;
- /// <summary>
- /// The length of the deconstruction
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float Delay = 1f;
- /// <summary>
- /// The visual effect that plays during deconstruction
- /// </summary>
- [DataField("fx"), ViewVariables(VVAccess.ReadWrite)]
- public EntProtoId? Effect = null;
- /// <summary>
- /// Toggles whether this entity is deconstructable or not
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool Deconstructable = true;
- }
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