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- using Content.Shared.RCD.Systems;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Physics;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.RCD.Components;
- /// <summary>
- /// Main component for the RCD
- /// Optionally uses LimitedChargesComponent.
- /// Charges can be refilled with RCD ammo
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(RCDSystem))]
- public sealed partial class RCDComponent : Component
- {
- /// <summary>
- /// List of RCD prototypes that the device comes loaded with
- /// </summary>
- [DataField, AutoNetworkedField]
- public HashSet<ProtoId<RCDPrototype>> AvailablePrototypes { get; set; } = new();
- /// <summary>
- /// Sound that plays when a RCD operation successfully completes
- /// </summary>
- [DataField]
- public SoundSpecifier SuccessSound { get; set; } = new SoundPathSpecifier("/Audio/Items/deconstruct.ogg");
- /// <summary>
- /// The ProtoId of the currently selected RCD prototype
- /// </summary>
- [DataField, AutoNetworkedField]
- public ProtoId<RCDPrototype> ProtoId { get; set; } = "Invalid";
- /// <summary>
- /// A cached copy of currently selected RCD prototype
- /// </summary>
- /// <remarks>
- /// If the ProtoId is changed, make sure to update the CachedPrototype as well
- /// </remarks>
- [ViewVariables(VVAccess.ReadOnly)]
- public RCDPrototype CachedPrototype { get; set; } = default!;
- /// <summary>
- /// The direction constructed entities will face upon spawning
- /// </summary>
- [DataField, AutoNetworkedField]
- public Direction ConstructionDirection
- {
- get
- {
- return _constructionDirection;
- }
- set
- {
- _constructionDirection = value;
- ConstructionTransform = new Transform(new(), _constructionDirection.ToAngle());
- }
- }
- private Direction _constructionDirection = Direction.South;
- /// <summary>
- /// Returns a rotated transform based on the specified ConstructionDirection
- /// </summary>
- /// <remarks>
- /// Contains no position data
- /// </remarks>
- [ViewVariables(VVAccess.ReadOnly)]
- public Transform ConstructionTransform { get; private set; } = default!;
- }
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