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- using Robust.Shared.Serialization;
- using Robust.Shared.Utility;
- namespace Content.Shared.Preferences
- {
- /// <summary>
- /// Contains all player characters and the index of the currently selected character.
- /// Serialized both over the network and to disk.
- /// </summary>
- [Serializable]
- [NetSerializable]
- public sealed class PlayerPreferences
- {
- private Dictionary<int, ICharacterProfile> _characters;
- public PlayerPreferences(IEnumerable<KeyValuePair<int, ICharacterProfile>> characters, int selectedCharacterIndex, Color adminOOCColor)
- {
- _characters = new Dictionary<int, ICharacterProfile>(characters);
- SelectedCharacterIndex = selectedCharacterIndex;
- AdminOOCColor = adminOOCColor;
- }
- /// <summary>
- /// All player characters.
- /// </summary>
- public IReadOnlyDictionary<int, ICharacterProfile> Characters => _characters;
- public ICharacterProfile GetProfile(int index)
- {
- return _characters[index];
- }
- /// <summary>
- /// Index of the currently selected character.
- /// </summary>
- public int SelectedCharacterIndex { get; }
- /// <summary>
- /// The currently selected character.
- /// </summary>
- public ICharacterProfile SelectedCharacter => Characters[SelectedCharacterIndex];
- public Color AdminOOCColor { get; set; }
- public int IndexOfCharacter(ICharacterProfile profile)
- {
- return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;
- }
- public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)
- {
- return (index = IndexOfCharacter(profile)) != -1;
- }
- }
- }
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