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SharedPowerMonitoringConsoleComponent.cs 4.8 KB

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Map;
  3. using Robust.Shared.Serialization;
  4. namespace Content.Shared.Power;
  5. /// <summary>
  6. /// Flags an entity as being a power monitoring console
  7. /// </summary>
  8. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  9. [Access(typeof(SharedPowerMonitoringConsoleSystem), Other = AccessPermissions.ReadExecute)]
  10. public sealed partial class PowerMonitoringConsoleComponent : Component
  11. {
  12. /// <summary>
  13. /// The EntityUid of the device that is the console's current focus
  14. /// </summary>
  15. /// <remarks>
  16. /// Not-networked - set by the console UI
  17. /// </remarks>
  18. [ViewVariables]
  19. public EntityUid? Focus;
  20. /// <summary>
  21. /// The group that the device that is the console's current focus belongs to
  22. /// </summary>
  23. /// /// <remarks>
  24. /// Not-networked - set by the console UI
  25. /// </remarks>
  26. [ViewVariables]
  27. public PowerMonitoringConsoleGroup FocusGroup = PowerMonitoringConsoleGroup.Generator;
  28. /// <summary>
  29. /// A list of flags relating to currently active events of interest to the console.
  30. /// E.g., power sinks, power net anomalies
  31. /// </summary>
  32. [ViewVariables, AutoNetworkedField]
  33. public PowerMonitoringFlags Flags = PowerMonitoringFlags.None;
  34. /// <summary>
  35. /// A dictionary containing all the meta data for tracked power monitoring devices
  36. /// </summary>
  37. [ViewVariables, AutoNetworkedField]
  38. public Dictionary<NetEntity, PowerMonitoringDeviceMetaData> PowerMonitoringDeviceMetaData = new();
  39. }
  40. [Serializable, NetSerializable]
  41. public struct PowerMonitoringDeviceMetaData
  42. {
  43. public string EntityName;
  44. public NetCoordinates Coordinates;
  45. public PowerMonitoringConsoleGroup Group;
  46. public string SpritePath;
  47. public string SpriteState;
  48. public NetEntity? CollectionMaster;
  49. public PowerMonitoringDeviceMetaData(string name, NetCoordinates coordinates, PowerMonitoringConsoleGroup group, string spritePath, string spriteState)
  50. {
  51. EntityName = name;
  52. Coordinates = coordinates;
  53. Group = group;
  54. SpritePath = spritePath;
  55. SpriteState = spriteState;
  56. }
  57. }
  58. /// <summary>
  59. /// Data from by the server to the client for the power monitoring console UI
  60. /// </summary>
  61. [Serializable, NetSerializable]
  62. public sealed class PowerMonitoringConsoleBoundInterfaceState : BoundUserInterfaceState
  63. {
  64. public double TotalSources;
  65. public double TotalBatteryUsage;
  66. public double TotalLoads;
  67. public PowerMonitoringConsoleEntry[] AllEntries;
  68. public PowerMonitoringConsoleEntry[] FocusSources;
  69. public PowerMonitoringConsoleEntry[] FocusLoads;
  70. public PowerMonitoringConsoleBoundInterfaceState
  71. (double totalSources,
  72. double totalBatteryUsage,
  73. double totalLoads,
  74. PowerMonitoringConsoleEntry[] allEntries,
  75. PowerMonitoringConsoleEntry[] focusSources,
  76. PowerMonitoringConsoleEntry[] focusLoads)
  77. {
  78. TotalSources = totalSources;
  79. TotalBatteryUsage = totalBatteryUsage;
  80. TotalLoads = totalLoads;
  81. AllEntries = allEntries;
  82. FocusSources = focusSources;
  83. FocusLoads = focusLoads;
  84. }
  85. }
  86. /// <summary>
  87. /// Contains all the data needed to update a single device on the power monitoring UI
  88. /// </summary>
  89. [Serializable, NetSerializable]
  90. public struct PowerMonitoringConsoleEntry
  91. {
  92. public NetEntity NetEntity;
  93. public PowerMonitoringConsoleGroup Group;
  94. public double PowerValue;
  95. public float? BatteryLevel;
  96. [NonSerialized] public PowerMonitoringDeviceMetaData? MetaData = null;
  97. public PowerMonitoringConsoleEntry(NetEntity netEntity, PowerMonitoringConsoleGroup group, double powerValue = 0d, float? batteryLevel = null)
  98. {
  99. NetEntity = netEntity;
  100. Group = group;
  101. PowerValue = powerValue;
  102. BatteryLevel = batteryLevel;
  103. }
  104. }
  105. /// <summary>
  106. /// Triggers the server to send updated power monitoring console data to the client for the single player session
  107. /// </summary>
  108. [Serializable, NetSerializable]
  109. public sealed class PowerMonitoringConsoleMessage : BoundUserInterfaceMessage
  110. {
  111. public NetEntity? FocusDevice;
  112. public PowerMonitoringConsoleGroup FocusGroup;
  113. public PowerMonitoringConsoleMessage(NetEntity? focusDevice, PowerMonitoringConsoleGroup focusGroup)
  114. {
  115. FocusDevice = focusDevice;
  116. FocusGroup = focusGroup;
  117. }
  118. }
  119. /// <summary>
  120. /// Determines how entities are grouped and color coded on the power monitor
  121. /// </summary>
  122. public enum PowerMonitoringConsoleGroup : byte
  123. {
  124. Generator,
  125. SMES,
  126. Substation,
  127. APC,
  128. Consumer,
  129. }
  130. [Flags]
  131. public enum PowerMonitoringFlags : byte
  132. {
  133. None = 0,
  134. RoguePowerConsumer = 1,
  135. PowerNetAbnormalities = 2,
  136. }
  137. /// <summary>
  138. /// UI key associated with the power monitoring console
  139. /// </summary>
  140. [Serializable, NetSerializable]
  141. public enum PowerMonitoringConsoleUiKey
  142. {
  143. Key
  144. }