WizardClothesComponent.cs 336 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Magic.Components;
  3. /// <summary>
  4. /// The <see cref="SharedMagicSystem"/> checks this if a spell requires wizard clothes
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. [Access(typeof(SharedMagicSystem))]
  8. public sealed partial class WizardClothesComponent : Component;