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- using Robust.Shared.Serialization;
- namespace Content.Shared.Labels;
- /// <summary>
- /// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
- /// Useful when there are multiple UI for an object. Here it's future-proofing only.
- /// </summary>
- [Serializable, NetSerializable]
- public enum HandLabelerUiKey
- {
- Key,
- }
- [Serializable, NetSerializable]
- public enum PaperLabelVisuals : byte
- {
- Layer,
- HasLabel,
- LabelType
- }
- [Serializable, NetSerializable]
- public sealed class HandLabelerLabelChangedMessage(string label) : BoundUserInterfaceMessage
- {
- public string Label { get; } = label;
- }
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