UnequipAttemptEvent.cs 1.9 KB

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  1. namespace Content.Shared.Inventory.Events;
  2. public abstract class UnequipAttemptEventBase : CancellableEntityEventArgs
  3. {
  4. /// <summary>
  5. /// The entity performing the action. NOT necessarily the same as the entity whose equipment is being removed..
  6. /// </summary>
  7. public readonly EntityUid Unequipee;
  8. /// <summary>
  9. /// The entity being unequipped from.
  10. /// </summary>
  11. public readonly EntityUid UnEquipTarget;
  12. /// <summary>
  13. /// The entity to be unequipped.
  14. /// </summary>
  15. public readonly EntityUid Equipment;
  16. /// <summary>
  17. /// The slotFlags of the slot this item is being removed from.
  18. /// </summary>
  19. public readonly SlotFlags SlotFlags;
  20. /// <summary>
  21. /// The slot the entity is being unequipped from.
  22. /// </summary>
  23. public readonly string Slot;
  24. /// <summary>
  25. /// If cancelling and wanting to provide a custom reason, use this field. Not that this expects a loc-id.
  26. /// </summary>
  27. public string? Reason;
  28. public UnequipAttemptEventBase(EntityUid unequipee, EntityUid unEquipTarget, EntityUid equipment,
  29. SlotDefinition slotDefinition)
  30. {
  31. UnEquipTarget = unEquipTarget;
  32. Equipment = equipment;
  33. Unequipee = unequipee;
  34. SlotFlags = slotDefinition.SlotFlags;
  35. Slot = slotDefinition.Name;
  36. }
  37. }
  38. public sealed class BeingUnequippedAttemptEvent : UnequipAttemptEventBase
  39. {
  40. public BeingUnequippedAttemptEvent(EntityUid unequipee, EntityUid unEquipTarget, EntityUid equipment,
  41. SlotDefinition slotDefinition) : base(unequipee, unEquipTarget, equipment, slotDefinition)
  42. {
  43. }
  44. }
  45. public sealed class IsUnequippingAttemptEvent : UnequipAttemptEventBase
  46. {
  47. public IsUnequippingAttemptEvent(EntityUid unequipee, EntityUid unEquipTarget, EntityUid equipment,
  48. SlotDefinition slotDefinition) : base(unequipee, unEquipTarget, equipment, slotDefinition)
  49. {
  50. }
  51. }