BlockMovementComponent.cs 348 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Interaction.Components;
  3. /// <summary>
  4. /// This is used for entities which cannot move or interact in any way.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class BlockMovementComponent : Component
  8. {
  9. [DataField]
  10. public bool BlockInteraction = true;
  11. }