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ActiveDoAfterComponent.cs 257 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.DoAfter;
  3. /// <summary>
  4. /// Added to entities that are currently performing any doafters.
  5. /// </summary>
  6. [RegisterComponent]
  7. public sealed partial class ActiveDoAfterComponent : Component
  8. {
  9. }