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- using Robust.Shared.Audio;
- namespace Content.Shared.Damage.Components;
- /// <summary>
- /// Applies stamina damage when colliding with an entity.
- /// </summary>
- [RegisterComponent]
- public sealed partial class StaminaDamageOnCollideComponent : Component
- {
- [ViewVariables(VVAccess.ReadWrite), DataField("damage")]
- public float Damage = 55f;
- [DataField("sound")]
- public SoundSpecifier? Sound;
- }
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