GodmodeComponent.cs 403 B

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  1. using Content.Shared.Damage.Systems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Damage.Components;
  4. [RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))]
  5. public sealed partial class GodmodeComponent : Component
  6. {
  7. [DataField("wasMovedByPressure")]
  8. public bool WasMovedByPressure;
  9. [DataField("oldDamage")]
  10. public DamageSpecifier? OldDamage = null;
  11. }