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ConveyedComponent.cs 369 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Conveyor;
  3. /// <summary>
  4. /// Indicates this entity is currently being conveyed.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
  7. public sealed partial class ConveyedComponent : Component
  8. {
  9. [ViewVariables, AutoNetworkedField]
  10. public List<EntityUid> Colliding = new();
  11. }