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- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Chemistry.Reaction;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Components;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Shared.Chemistry.Components;
- /// <summary>
- /// This is used for an entity that uses <see cref="ReactionMixerComponent"/> to mix any container with a solution after a period of time.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(SharedSolutionContainerMixerSystem))]
- public sealed partial class SolutionContainerMixerComponent : Component
- {
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public string ContainerId = "mixer";
- [DataField, AutoNetworkedField]
- public bool Mixing;
- /// <summary>
- /// How long it takes for mixing to occurs.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
- public TimeSpan MixDuration;
- [DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
- public TimeSpan MixTimeEnd;
- [DataField, AutoNetworkedField]
- public SoundSpecifier? MixingSound;
- [ViewVariables]
- public Entity<AudioComponent>? MixingSoundEntity;
- }
- [Serializable, NetSerializable]
- public enum SolutionContainerMixerVisuals : byte
- {
- Mixing
- }
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