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- using Content.Shared.FixedPoint;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Chemistry.Components;
- /// <summary>
- /// Reagents that can be added easily. For example like
- /// pouring something into another beaker, glass, or into the gas
- /// tank of a car.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class RefillableSolutionComponent : Component
- {
- /// <summary>
- /// Solution name that can added to easily.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public string Solution = "default";
- /// <summary>
- /// The maximum amount that can be transferred to the solution at once
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public FixedPoint2? MaxRefill = null;
- }
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