PriceGunComponent.cs 550 B

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  1. using Robust.Shared.Audio;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Cargo.Components;
  4. /// <summary>
  5. /// This is used for the price gun, which calculates the price of any object it appraises.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class PriceGunComponent : Component
  9. {
  10. /// <summary>
  11. /// The sound that plays when the price gun appraises an object.
  12. /// </summary>
  13. [DataField]
  14. public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg");
  15. }