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- using Robust.Shared.Configuration;
- namespace Content.Shared.CCVar;
- public sealed partial class CCVars
- {
- /// <summary>
- /// Controls whether the server will deny any players that are not whitelisted in the DB.
- /// </summary>
- public static readonly CVarDef<bool> WhitelistEnabled =
- CVarDef.Create("whitelist.enabled", false, CVar.SERVERONLY);
- /// <summary>
- /// Specifies the whitelist prototypes to be used by the server. This should be a comma-separated list of prototypes.
- /// If a whitelists conditions to be active fail (for example player count), the next whitelist will be used instead. If no whitelist is valid, the player will be allowed to connect.
- /// </summary>
- public static readonly CVarDef<string> WhitelistPrototypeList =
- CVarDef.Create("whitelist.prototype_list", "basicWhitelist", CVar.SERVERONLY);
- }
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