CCVars.Chat.Looc.cs 945 B

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  1. using Robust.Shared.Configuration;
  2. namespace Content.Shared.CCVar;
  3. public sealed partial class CCVars
  4. {
  5. public static readonly CVarDef<bool> LoocEnabled =
  6. CVarDef.Create("looc.enabled", true, CVar.NOTIFY | CVar.REPLICATED);
  7. public static readonly CVarDef<bool> AdminLoocEnabled =
  8. CVarDef.Create("looc.enabled_admin", true, CVar.NOTIFY);
  9. /// <summary>
  10. /// True: Dead players can use LOOC
  11. /// False: Dead player LOOC gets redirected to dead chat
  12. /// </summary>
  13. public static readonly CVarDef<bool> DeadLoocEnabled =
  14. CVarDef.Create("looc.enabled_dead", true, CVar.NOTIFY | CVar.REPLICATED);
  15. /// <summary>
  16. /// True: Crit players can use LOOC
  17. /// False: Crit player LOOC gets redirected to dead chat
  18. /// </summary>
  19. public static readonly CVarDef<bool> CritLoocEnabled =
  20. CVarDef.Create("looc.enabled_crit", true, CVar.NOTIFY | CVar.REPLICATED);
  21. }