| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 |
- using Content.Shared.Mobs;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Audio;
- public abstract class SharedAmbientSoundSystem : EntitySystem
- {
- private EntityQuery<AmbientSoundComponent> _query;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
- SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
- _query = GetEntityQuery<AmbientSoundComponent>();
- }
- public virtual void SetAmbience(EntityUid uid, bool value, AmbientSoundComponent? ambience = null)
- {
- if (!_query.Resolve(uid, ref ambience, false) || ambience.Enabled == value)
- return;
- ambience.Enabled = value;
- QueueUpdate(uid, ambience);
- Dirty(uid, ambience);
- }
- public virtual void SetRange(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
- {
- if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Range, value))
- return;
- ambience.Range = value;
- QueueUpdate(uid, ambience);
- Dirty(uid, ambience);
- }
- protected virtual void QueueUpdate(EntityUid uid, AmbientSoundComponent ambience)
- {
- // client side tree
- }
- public virtual void SetVolume(EntityUid uid, float value, AmbientSoundComponent? ambience = null)
- {
- if (!_query.Resolve(uid, ref ambience, false) || MathHelper.CloseToPercent(ambience.Volume, value))
- return;
- ambience.Volume = value;
- Dirty(uid, ambience);
- }
- public virtual void SetSound(EntityUid uid, SoundSpecifier sound, AmbientSoundComponent? ambience = null)
- {
- if (!_query.Resolve(uid, ref ambience, false) || ambience.Sound == sound)
- return;
- ambience.Sound = sound;
- QueueUpdate(uid, ambience);
- Dirty(uid, ambience);
- }
- private void HandleCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentHandleState args)
- {
- if (args.Current is not AmbientSoundComponentState state) return;
- SetAmbience(uid, state.Enabled, component);
- SetRange(uid, state.Range, component);
- SetVolume(uid, state.Volume, component);
- SetSound(uid, state.Sound, component);
- }
- private void GetCompState(EntityUid uid, AmbientSoundComponent component, ref ComponentGetState args)
- {
- args.State = new AmbientSoundComponentState
- {
- Enabled = component.Enabled,
- Range = component.Range,
- Volume = component.Volume,
- Sound = component.Sound,
- };
- }
- }
|