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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Alert;
- /// <summary>
- /// Handles the icons on the right side of the screen.
- /// Should only be used for player-controlled entities.
- /// </summary>
- // Component is not AutoNetworked due to supporting clientside-only alerts.
- // Component state is handled manually to avoid the server overwriting the client list.
- [RegisterComponent, NetworkedComponent]
- public sealed partial class AlertsComponent : Component
- {
- [ViewVariables]
- public Dictionary<AlertKey, AlertState> Alerts = new();
- public override bool SendOnlyToOwner => true;
- }
- [Serializable, NetSerializable]
- public sealed class AlertComponentState : ComponentState
- {
- public Dictionary<AlertKey, AlertState> Alerts { get; }
- public AlertComponentState(Dictionary<AlertKey, AlertState> alerts)
- {
- Alerts = alerts;
- }
- }
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