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- using Content.Shared.Whitelist;
- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Actions;
- /// <summary>
- /// Used on action entities to define an action that triggers when targeting an entity.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class EntityTargetActionComponent : BaseTargetActionComponent
- {
- public override BaseActionEvent? BaseEvent => Event;
- /// <summary>
- /// The local-event to raise when this action is performed.
- /// </summary>
- [DataField("event")]
- [NonSerialized]
- public EntityTargetActionEvent? Event;
- /// <summary>
- /// Determines which entities are valid targets for this action.
- /// </summary>
- /// <remarks>No whitelist check when null.</remarks>
- [DataField("whitelist")] public EntityWhitelist? Whitelist;
- /// <summary>
- /// Determines which entities are NOT valid targets for this action.
- /// </summary>
- /// <remarks>No blacklist check when null.</remarks>
- [DataField] public EntityWhitelist? Blacklist;
- /// <summary>
- /// Whether this action considers the user as a valid target entity when using this action.
- /// </summary>
- [DataField("canTargetSelf")] public bool CanTargetSelf = true;
- }
- [Serializable, NetSerializable]
- public sealed class EntityTargetActionComponentState : BaseActionComponentState
- {
- public EntityWhitelist? Whitelist;
- public EntityWhitelist? Blacklist;
- public bool CanTargetSelf;
- public EntityTargetActionComponentState(EntityTargetActionComponent component, IEntityManager entManager) : base(component, entManager)
- {
- Whitelist = component.Whitelist;
- Blacklist = component.Blacklist;
- CanTargetSelf = component.CanTargetSelf;
- }
- }
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