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- using Content.Server.Worldgen.Systems;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Server.Worldgen.Components;
- /// <summary>
- /// This is used for controlling overall world loading, containing an index of all chunks in the map.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(WorldControllerSystem))]
- public sealed partial class WorldControllerComponent : Component
- {
- /// <summary>
- /// The prototype to use for chunks on this world map.
- /// </summary>
- [DataField("chunkProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
- public string ChunkProto = "WorldChunk";
- /// <summary>
- /// An index of chunks owned by the controller.
- /// </summary>
- [DataField("chunks")] public Dictionary<Vector2i, EntityUid> Chunks = new();
- }
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