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- using System.Threading;
- using System.Threading.Tasks;
- using Content.Server.Construction;
- using Robust.Shared.CPUJob.JobQueues.Queues;
- using Content.Server.Decals;
- using Content.Server.GameTicking.Events;
- using Content.Shared.CCVar;
- using Content.Shared.Construction.EntitySystems;
- using Content.Shared.GameTicking;
- using Content.Shared.Maps;
- using Content.Shared.Physics;
- using Content.Shared.Procedural;
- using Content.Shared.Tag;
- using Robust.Server.GameObjects;
- using Robust.Shared.Collections;
- using Robust.Shared.Configuration;
- using Robust.Shared.Console;
- using Robust.Shared.EntitySerialization;
- using Robust.Shared.EntitySerialization.Systems;
- using Robust.Shared.Map;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using Robust.Shared.Utility;
- namespace Content.Server.Procedural;
- public sealed partial class DungeonSystem : SharedDungeonSystem
- {
- [Dependency] private readonly IConfigurationManager _configManager = default!;
- [Dependency] private readonly IConsoleHost _console = default!;
- [Dependency] private readonly IMapManager _mapManager = default!;
- [Dependency] private readonly IPrototypeManager _prototype = default!;
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
- [Dependency] private readonly AnchorableSystem _anchorable = default!;
- [Dependency] private readonly DecalSystem _decals = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
- [Dependency] private readonly TileSystem _tile = default!;
- [Dependency] private readonly MapLoaderSystem _loader = default!;
- [Dependency] private readonly SharedMapSystem _maps = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- private readonly List<(Vector2i, Tile)> _tiles = new();
- private EntityQuery<MetaDataComponent> _metaQuery;
- private EntityQuery<TransformComponent> _xformQuery;
- private const double DungeonJobTime = 0.005;
- public const int CollisionMask = (int) CollisionGroup.Impassable;
- public const int CollisionLayer = (int) CollisionGroup.Impassable;
- private readonly JobQueue _dungeonJobQueue = new(DungeonJobTime);
- private readonly Dictionary<DungeonJob.DungeonJob, CancellationTokenSource> _dungeonJobs = new();
- [ValidatePrototypeId<ContentTileDefinition>]
- public const string FallbackTileId = "FloorSteel";
- public override void Initialize()
- {
- base.Initialize();
- _metaQuery = GetEntityQuery<MetaDataComponent>();
- _xformQuery = GetEntityQuery<TransformComponent>();
- _console.RegisterCommand("dungen", Loc.GetString("cmd-dungen-desc"), Loc.GetString("cmd-dungen-help"), GenerateDungeon, CompletionCallback);
- _console.RegisterCommand("dungen_preset_vis", Loc.GetString("cmd-dungen_preset_vis-desc"), Loc.GetString("cmd-dungen_preset_vis-help"), DungeonPresetVis, PresetCallback);
- _console.RegisterCommand("dungen_pack_vis", Loc.GetString("cmd-dungen_pack_vis-desc"), Loc.GetString("cmd-dungen_pack_vis-help"), DungeonPackVis, PackCallback);
- SubscribeLocalEvent<PrototypesReloadedEventArgs>(PrototypeReload);
- SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
- SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- _dungeonJobQueue.Process();
- }
- private void OnRoundCleanup(RoundRestartCleanupEvent ev)
- {
- foreach (var token in _dungeonJobs.Values)
- {
- token.Cancel();
- }
- _dungeonJobs.Clear();
- }
- private void OnRoundStart(RoundStartingEvent ev)
- {
- var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
- while (query.MoveNext(out var uid, out _))
- {
- QueueDel(uid);
- }
- if (!_configManager.GetCVar(CCVars.ProcgenPreload))
- return;
- // Force all templates to be setup.
- foreach (var room in _prototype.EnumeratePrototypes<DungeonRoomPrototype>())
- {
- GetOrCreateTemplate(room);
- }
- }
- public override void Shutdown()
- {
- base.Shutdown();
- foreach (var token in _dungeonJobs.Values)
- {
- token.Cancel();
- }
- _dungeonJobs.Clear();
- }
- private void PrototypeReload(PrototypesReloadedEventArgs obj)
- {
- if (!obj.ByType.TryGetValue(typeof(DungeonRoomPrototype), out var rooms))
- {
- return;
- }
- foreach (var proto in rooms.Modified.Values)
- {
- var roomProto = (DungeonRoomPrototype) proto;
- var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
- while (query.MoveNext(out var uid, out var comp))
- {
- if (!roomProto.AtlasPath.Equals(comp.Path))
- continue;
- QueueDel(uid);
- break;
- }
- }
- if (!_configManager.GetCVar(CCVars.ProcgenPreload))
- return;
- foreach (var proto in rooms.Modified.Values)
- {
- var roomProto = (DungeonRoomPrototype) proto;
- var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
- var found = false;
- while (query.MoveNext(out var comp))
- {
- if (!roomProto.AtlasPath.Equals(comp.Path))
- continue;
- found = true;
- break;
- }
- if (!found)
- {
- GetOrCreateTemplate(roomProto);
- }
- }
- }
- public MapId GetOrCreateTemplate(DungeonRoomPrototype proto)
- {
- var query = AllEntityQuery<DungeonAtlasTemplateComponent>();
- DungeonAtlasTemplateComponent? comp;
- while (query.MoveNext(out var uid, out comp))
- {
- // Exists
- if (comp.Path.Equals(proto.AtlasPath))
- return Transform(uid).MapID;
- }
- var opts = new MapLoadOptions
- {
- DeserializationOptions = DeserializationOptions.Default with {PauseMaps = true},
- ExpectedCategory = FileCategory.Map
- };
- if (!_loader.TryLoadGeneric(proto.AtlasPath, out var res, opts) || !res.Maps.TryFirstOrNull(out var map))
- throw new Exception($"Failed to load dungeon template.");
- comp = AddComp<DungeonAtlasTemplateComponent>(map.Value.Owner);
- comp.Path = proto.AtlasPath;
- return map.Value.Comp.MapId;
- }
- /// <summary>
- /// Generates a dungeon in the background with the specified config.
- /// </summary>
- /// <param name="coordinates">Coordinates to move the dungeon to afterwards. Will delete the original map</param>
- public void GenerateDungeon(DungeonConfig gen,
- EntityUid gridUid,
- MapGridComponent grid,
- Vector2i position,
- int seed,
- EntityCoordinates? coordinates = null)
- {
- var cancelToken = new CancellationTokenSource();
- var job = new DungeonJob.DungeonJob(
- Log,
- DungeonJobTime,
- EntityManager,
- _prototype,
- _tileDefManager,
- _anchorable,
- _decals,
- this,
- _lookup,
- _tile,
- _transform,
- gen,
- grid,
- gridUid,
- seed,
- position,
- coordinates,
- cancelToken.Token);
- _dungeonJobs.Add(job, cancelToken);
- _dungeonJobQueue.EnqueueJob(job);
- }
- public async Task<List<Dungeon>> GenerateDungeonAsync(
- DungeonConfig gen,
- EntityUid gridUid,
- MapGridComponent grid,
- Vector2i position,
- int seed)
- {
- var cancelToken = new CancellationTokenSource();
- var job = new DungeonJob.DungeonJob(
- Log,
- DungeonJobTime,
- EntityManager,
- _prototype,
- _tileDefManager,
- _anchorable,
- _decals,
- this,
- _lookup,
- _tile,
- _transform,
- gen,
- grid,
- gridUid,
- seed,
- position,
- null,
- cancelToken.Token);
- _dungeonJobs.Add(job, cancelToken);
- _dungeonJobQueue.EnqueueJob(job);
- await job.AsTask;
- if (job.Exception != null)
- {
- throw job.Exception;
- }
- return job.Result!;
- }
- public Angle GetDungeonRotation(int seed)
- {
- // Mask 0 | 1 for rotation seed
- var dungeonRotationSeed = 3 & seed;
- return Math.PI / 2 * dungeonRotationSeed;
- }
- }
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