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- using Content.Server.Body.Components;
- using Content.Server.Body.Systems;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Server.Inventory;
- using Content.Server.Nutrition.Components;
- using Content.Shared.Nutrition.Components;
- using Content.Server.Popups;
- using Content.Server.Stack;
- using Content.Shared.Administration.Logs;
- using Content.Shared.Body.Components;
- using Content.Shared.Body.Organ;
- using Content.Shared.Chemistry;
- using Content.Shared.Database;
- using Content.Shared.DoAfter;
- using Content.Shared.FixedPoint;
- using Content.Shared.Hands.Components;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Components;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Inventory;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Nutrition;
- using Content.Shared.Nutrition.EntitySystems;
- using Content.Shared.Stacks;
- using Content.Shared.Storage;
- using Content.Shared.Verbs;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Utility;
- using System.Linq;
- using Content.Shared.Containers.ItemSlots;
- using Robust.Server.GameObjects;
- using Content.Shared.Whitelist;
- using Content.Shared.Destructible;
- namespace Content.Server.Nutrition.EntitySystems;
- /// <summary>
- /// Handles feeding attempts both on yourself and on the target.
- /// </summary>
- public sealed class FoodSystem : EntitySystem
- {
- [Dependency] private readonly BodySystem _body = default!;
- [Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly OpenableSystem _openable = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly ReactiveSystem _reaction = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly SharedHandsSystem _hands = default!;
- [Dependency] private readonly SharedInteractionSystem _interaction = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
- [Dependency] private readonly TransformSystem _transform = default!;
- [Dependency] private readonly StackSystem _stack = default!;
- [Dependency] private readonly StomachSystem _stomach = default!;
- [Dependency] private readonly UtensilSystem _utensil = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- public const float MaxFeedDistance = 1.0f;
- public override void Initialize()
- {
- base.Initialize();
- // TODO add InteractNoHandEvent for entities like mice.
- // run after openable for wrapped/peelable foods
- SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand, after: new[] { typeof(OpenableSystem), typeof(ServerInventorySystem) });
- SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
- SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
- SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
- SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
- }
- /// <summary>
- /// Eat item
- /// </summary>
- private void OnUseFoodInHand(Entity<FoodComponent> entity, ref UseInHandEvent ev)
- {
- if (ev.Handled)
- return;
- var result = TryFeed(ev.User, ev.User, entity, entity.Comp);
- ev.Handled = result.Handled;
- }
- /// <summary>
- /// Feed someone else
- /// </summary>
- private void OnFeedFood(Entity<FoodComponent> entity, ref AfterInteractEvent args)
- {
- if (args.Handled || args.Target == null || !args.CanReach)
- return;
- var result = TryFeed(args.User, args.Target.Value, entity, entity.Comp);
- args.Handled = result.Handled;
- }
- /// <summary>
- /// Tries to feed the food item to the target entity
- /// </summary>
- public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
- {
- //Suppresses eating yourself and alive mobs
- if (food == user || (_mobState.IsAlive(food) && foodComp.RequireDead))
- return (false, false);
- // Target can't be fed or they're already eating
- if (!TryComp<BodyComponent>(target, out var body))
- return (false, false);
- if (HasComp<UnremoveableComponent>(food))
- return (false, false);
- if (_openable.IsClosed(food, user))
- return (false, true);
- if (!_solutionContainer.TryGetSolution(food, foodComp.Solution, out _, out var foodSolution))
- return (false, false);
- if (!_body.TryGetBodyOrganEntityComps<StomachComponent>((target, body), out var stomachs))
- return (false, false);
- // Check for special digestibles
- if (!IsDigestibleBy(food, foodComp, stomachs))
- return (false, false);
- if (!TryGetRequiredUtensils(user, foodComp, out _))
- return (false, false);
- // Check for used storage on the food item
- if (TryComp<StorageComponent>(food, out var storageState) && storageState.Container.ContainedEntities.Any())
- {
- _popup.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
- return (false, true);
- }
- // Checks for used item slots
- if (TryComp<ItemSlotsComponent>(food, out var itemSlots))
- {
- if (itemSlots.Slots.Any(slot => slot.Value.HasItem))
- {
- _popup.PopupEntity(Loc.GetString("food-has-used-storage", ("food", food)), user, user);
- return (false, true);
- }
- }
- var flavors = _flavorProfile.GetLocalizedFlavorsMessage(food, user, foodSolution);
- if (GetUsesRemaining(food, foodComp) <= 0)
- {
- _popup.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
- DeleteAndSpawnTrash(foodComp, food, user);
- return (false, true);
- }
- if (IsMouthBlocked(target, user))
- return (false, true);
- if (!_interaction.InRangeUnobstructed(user, food, popup: true))
- return (false, true);
- if (!_interaction.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
- return (false, true);
- // TODO make do-afters account for fixtures in the range check.
- if (!_transform.GetMapCoordinates(user).InRange(_transform.GetMapCoordinates(target), MaxFeedDistance))
- {
- var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
- _popup.PopupEntity(message, user, user);
- return (false, true);
- }
- var forceFeed = user != target;
- if (forceFeed)
- {
- var userName = Identity.Entity(user, EntityManager);
- _popup.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
- user, target);
- // logging
- _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food):food} {SharedSolutionContainerSystem.ToPrettyString(foodSolution)}");
- }
- else
- {
- // log voluntary eating
- _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SharedSolutionContainerSystem.ToPrettyString(foodSolution)}");
- }
- var doAfterArgs = new DoAfterArgs(EntityManager,
- user,
- forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
- new ConsumeDoAfterEvent(foodComp.Solution, flavors),
- eventTarget: food,
- target: target,
- used: food)
- {
- BreakOnHandChange = false,
- BreakOnMove = forceFeed,
- BreakOnDamage = true,
- MovementThreshold = 0.01f,
- DistanceThreshold = MaxFeedDistance,
- // do-after will stop if item is dropped when trying to feed someone else
- // or if the item started out in the user's own hands
- NeedHand = forceFeed || _hands.IsHolding(user, food),
- };
- _doAfter.TryStartDoAfter(doAfterArgs);
- return (true, true);
- }
- private void OnDoAfter(Entity<FoodComponent> entity, ref ConsumeDoAfterEvent args)
- {
- if (args.Cancelled || args.Handled || entity.Comp.Deleted || args.Target == null)
- return;
- if (!TryComp<BodyComponent>(args.Target.Value, out var body))
- return;
- if (!_body.TryGetBodyOrganEntityComps<StomachComponent>((args.Target.Value, body), out var stomachs))
- return;
- if (args.Used is null || !_solutionContainer.TryGetSolution(args.Used.Value, args.Solution, out var soln, out var solution))
- return;
- if (!TryGetRequiredUtensils(args.User, entity.Comp, out var utensils))
- return;
- // TODO this should really be checked every tick.
- if (IsMouthBlocked(args.Target.Value))
- return;
- // TODO this should really be checked every tick.
- if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
- return;
- var forceFeed = args.User != args.Target;
- args.Handled = true;
- var transferAmount = entity.Comp.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) entity.Comp.TransferAmount, solution.Volume) : solution.Volume;
- var split = _solutionContainer.SplitSolution(soln.Value, transferAmount);
- // Get the stomach with the highest available solution volume
- var highestAvailable = FixedPoint2.Zero;
- Entity<StomachComponent>? stomachToUse = null;
- foreach (var ent in stomachs)
- {
- var owner = ent.Owner;
- if (!_stomach.CanTransferSolution(owner, split, ent.Comp1))
- continue;
- if (!_solutionContainer.ResolveSolution(owner, StomachSystem.DefaultSolutionName, ref ent.Comp1.Solution, out var stomachSol))
- continue;
- if (stomachSol.AvailableVolume <= highestAvailable)
- continue;
- stomachToUse = ent;
- highestAvailable = stomachSol.AvailableVolume;
- }
- // No stomach so just popup a message that they can't eat.
- if (stomachToUse == null)
- {
- _solutionContainer.TryAddSolution(soln.Value, split);
- _popup.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other", ("target", args.Target.Value)) : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Target.Value, args.User);
- return;
- }
- _reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
- _stomach.TryTransferSolution(stomachToUse!.Value.Owner, split, stomachToUse);
- var flavors = args.FlavorMessage;
- if (forceFeed)
- {
- var targetName = Identity.Entity(args.Target.Value, EntityManager);
- var userName = Identity.Entity(args.User, EntityManager);
- _popup.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName), ("flavors", flavors)), entity.Owner, entity.Owner);
- _popup.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)), args.User, args.User);
- // log successful force feed
- _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to eat {ToPrettyString(entity.Owner):food}");
- }
- else
- {
- _popup.PopupEntity(Loc.GetString(entity.Comp.EatMessage, ("food", entity.Owner), ("flavors", flavors)), args.User, args.User);
- // log successful voluntary eating
- _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} ate {ToPrettyString(entity.Owner):food}");
- }
- _audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-1f).WithVariation(0.20f));
- // Try to break all used utensils
- foreach (var utensil in utensils)
- {
- _utensil.TryBreak(utensil, args.User);
- }
- args.Repeat = !forceFeed;
- if (TryComp<StackComponent>(entity, out var stack))
- {
- //Not deleting whole stack piece will make troubles with grinding object
- if (stack.Count > 1)
- {
- _stack.SetCount(entity.Owner, stack.Count - 1);
- _solutionContainer.TryAddSolution(soln.Value, split);
- return;
- }
- }
- else if (GetUsesRemaining(entity.Owner, entity.Comp) > 0)
- {
- return;
- }
- // don't try to repeat if its being deleted
- args.Repeat = false;
- DeleteAndSpawnTrash(entity.Comp, entity.Owner, args.User);
- }
- public void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid user)
- {
- var ev = new BeforeFullyEatenEvent
- {
- User = user
- };
- RaiseLocalEvent(food, ev);
- if (ev.Cancelled)
- return;
- var dev = new DestructionEventArgs();
- RaiseLocalEvent(food, dev);
- if (component.Trash.Count == 0)
- {
- QueueDel(food);
- return;
- }
- //We're empty. Become trash.
- //cache some data as we remove food, before spawning trash and passing it to the hand.
- var position = _transform.GetMapCoordinates(food);
- var trashes = component.Trash;
- var tryPickup = _hands.IsHolding(user, food, out _);
- Del(food);
- foreach (var trash in trashes)
- {
- var spawnedTrash = Spawn(trash, position);
- // If the user is holding the item
- if (tryPickup)
- {
- // Put the trash in the user's hand
- _hands.TryPickupAnyHand(user, spawnedTrash);
- }
- }
- }
- private void AddEatVerb(Entity<FoodComponent> entity, ref GetVerbsEvent<AlternativeVerb> ev)
- {
- if (entity.Owner == ev.User ||
- !ev.CanInteract ||
- !ev.CanAccess ||
- !TryComp<BodyComponent>(ev.User, out var body) ||
- !_body.TryGetBodyOrganEntityComps<StomachComponent>((ev.User, body), out var stomachs))
- return;
- // have to kill mouse before eating it
- if (_mobState.IsAlive(entity) && entity.Comp.RequireDead)
- return;
- // only give moths eat verb for clothes since it would just fail otherwise
- if (!IsDigestibleBy(entity, entity.Comp, stomachs))
- return;
- var user = ev.User;
- AlternativeVerb verb = new()
- {
- Act = () =>
- {
- TryFeed(user, user, entity, entity.Comp);
- },
- Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png")),
- Text = Loc.GetString("food-system-verb-eat"),
- Priority = -1
- };
- ev.Verbs.Add(verb);
- }
- /// <summary>
- /// Returns true if the food item can be digested by the user.
- /// </summary>
- public bool IsDigestibleBy(EntityUid uid, EntityUid food, FoodComponent? foodComp = null)
- {
- if (!Resolve(food, ref foodComp, false))
- return false;
- if (!_body.TryGetBodyOrganEntityComps<StomachComponent>(uid, out var stomachs))
- return false;
- return IsDigestibleBy(food, foodComp, stomachs);
- }
- /// <summary>
- /// Returns true if <paramref name="stomachs"/> has a <see cref="StomachComponent.SpecialDigestible"/> that whitelists
- /// this <paramref name="food"/> (or if they even have enough stomachs in the first place).
- /// </summary>
- private bool IsDigestibleBy(EntityUid food, FoodComponent component, List<Entity<StomachComponent, OrganComponent>> stomachs)
- {
- var digestible = true;
- // Does the mob have enough stomachs?
- if (stomachs.Count < component.RequiredStomachs)
- return false;
- // Run through the mobs' stomachs
- foreach (var ent in stomachs)
- {
- // Find a stomach with a SpecialDigestible
- if (ent.Comp1.SpecialDigestible == null)
- continue;
- // Check if the food is in the whitelist
- if (_whitelistSystem.IsWhitelistPass(ent.Comp1.SpecialDigestible, food))
- return true;
- // They can only eat whitelist food and the food isn't in the whitelist. It's not edible.
- return false;
- }
- if (component.RequiresSpecialDigestion)
- return false;
- return digestible;
- }
- private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
- out List<EntityUid> utensils, HandsComponent? hands = null)
- {
- utensils = new List<EntityUid>();
- if (component.Utensil == UtensilType.None)
- return true;
- if (!Resolve(user, ref hands, false))
- return true; //mice
- var usedTypes = UtensilType.None;
- foreach (var item in _hands.EnumerateHeld(user, hands))
- {
- // Is utensil?
- if (!TryComp<UtensilComponent>(item, out var utensil))
- continue;
- if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
- (usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
- {
- // Add to used list
- usedTypes |= utensil.Types;
- utensils.Add(item);
- }
- }
- // If "required" field is set, try to block eating without proper utensils used
- if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
- {
- _popup.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, user);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Block ingestion attempts based on the equipped mask or head-wear
- /// </summary>
- private void OnInventoryIngestAttempt(Entity<InventoryComponent> entity, ref IngestionAttemptEvent args)
- {
- if (args.Cancelled)
- return;
- IngestionBlockerComponent? blocker;
- if (_inventory.TryGetSlotEntity(entity.Owner, "mask", out var maskUid) &&
- TryComp(maskUid, out blocker) &&
- blocker.Enabled)
- {
- args.Blocker = maskUid;
- args.Cancel();
- return;
- }
- if (_inventory.TryGetSlotEntity(entity.Owner, "head", out var headUid) &&
- TryComp(headUid, out blocker) &&
- blocker.Enabled)
- {
- args.Blocker = headUid;
- args.Cancel();
- }
- }
- /// <summary>
- /// Check whether the target's mouth is blocked by equipment (masks or head-wear).
- /// </summary>
- /// <param name="uid">The target whose equipment is checked</param>
- /// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
- /// piece of equipment.</param>
- /// <returns></returns>
- public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
- {
- var attempt = new IngestionAttemptEvent();
- RaiseLocalEvent(uid, attempt, false);
- if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
- {
- _popup.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", attempt.Blocker.Value)),
- uid, popupUid.Value);
- }
- return attempt.Cancelled;
- }
- /// <summary>
- /// Get the number of bites this food has left, based on how much food solution there is and how much of it to eat per bite.
- /// </summary>
- public int GetUsesRemaining(EntityUid uid, FoodComponent? comp = null)
- {
- if (!Resolve(uid, ref comp))
- return 0;
- if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out _, out var solution) || solution.Volume == 0)
- return 0;
- // eat all in 1 go, so non empty is 1 bite
- if (comp.TransferAmount == null)
- return 1;
- return Math.Max(1, (int) Math.Ceiling((solution.Volume / (FixedPoint2) comp.TransferAmount).Float()));
- }
- }
|