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- using Content.Server.Body.Components;
- using Content.Server.Body.Systems;
- using Content.Server.EntityEffects.Effects;
- using Content.Server.Fluids.EntitySystems;
- using Content.Server.Forensics;
- using Content.Server.Inventory;
- using Content.Server.Popups;
- using Content.Shared.Administration.Logs;
- using Content.Shared.Body.Components;
- using Content.Shared.Chemistry;
- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.Components.SolutionManager;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.Database;
- using Content.Shared.DoAfter;
- using Content.Shared.EntityEffects;
- using Content.Shared.FixedPoint;
- using Content.Shared.Hands.EntitySystems;
- using Content.Shared.IdentityManagement;
- using Content.Shared.Interaction;
- using Content.Shared.Interaction.Events;
- using Content.Shared.Mobs.Systems;
- using Content.Shared.Nutrition;
- using Content.Shared.Nutrition.Components;
- using Content.Shared.Nutrition.EntitySystems;
- using Content.Shared.Verbs;
- using Robust.Shared.Audio;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Server.Nutrition.EntitySystems;
- public sealed class DrinkSystem : SharedDrinkSystem
- {
- [Dependency] private readonly BodySystem _body = default!;
- [Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
- [Dependency] private readonly FoodSystem _food = default!;
- [Dependency] private readonly IPrototypeManager _proto = default!;
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly MobStateSystem _mobState = default!;
- [Dependency] private readonly OpenableSystem _openable = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly PuddleSystem _puddle = default!;
- [Dependency] private readonly ReactiveSystem _reaction = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
- [Dependency] private readonly SharedHandsSystem _hands = default!;
- [Dependency] private readonly SharedInteractionSystem _interaction = default!;
- [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
- [Dependency] private readonly StomachSystem _stomach = default!;
- [Dependency] private readonly ForensicsSystem _forensics = default!;
- public override void Initialize()
- {
- base.Initialize();
- // TODO add InteractNoHandEvent for entities like mice.
- SubscribeLocalEvent<DrinkComponent, SolutionContainerChangedEvent>(OnSolutionChange);
- SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
- // run before inventory so for bucket it always tries to drink before equipping (when empty)
- // run after openable so its always open -> drink
- SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: [typeof(ServerInventorySystem)], after: [typeof(OpenableSystem)]);
- SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
- SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
- SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
- }
- /// <summary>
- /// Get the total hydration factor contained in a drink's solution.
- /// </summary>
- public float TotalHydration(EntityUid uid, DrinkComponent? comp = null)
- {
- if (!Resolve(uid, ref comp))
- return 0f;
- if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out _, out var solution))
- return 0f;
- var total = 0f;
- foreach (var quantity in solution.Contents)
- {
- var reagent = _proto.Index<ReagentPrototype>(quantity.Reagent.Prototype);
- if (reagent.Metabolisms == null)
- continue;
- foreach (var entry in reagent.Metabolisms.Values)
- {
- foreach (var effect in entry.Effects)
- {
- // ignores any effect conditions, just cares about how much it can hydrate
- if (effect is SatiateThirst thirst)
- {
- total += thirst.HydrationFactor * quantity.Quantity.Float();
- }
- }
- }
- }
- return total;
- }
- private void AfterInteract(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
- {
- if (args.Handled || args.Target == null || !args.CanReach)
- return;
- args.Handled = TryDrink(args.User, args.Target.Value, entity.Comp, entity);
- }
- private void OnUse(Entity<DrinkComponent> entity, ref UseInHandEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
- }
- private void OnDrinkInit(Entity<DrinkComponent> entity, ref ComponentInit args)
- {
- if (TryComp<DrainableSolutionComponent>(entity, out var existingDrainable))
- {
- // Beakers have Drink component but they should use the existing Drainable
- entity.Comp.Solution = existingDrainable.Solution;
- }
- else
- {
- _solutionContainer.EnsureSolution(entity.Owner, entity.Comp.Solution, out _);
- }
- UpdateAppearance(entity, entity.Comp);
- if (TryComp(entity, out RefillableSolutionComponent? refillComp))
- refillComp.Solution = entity.Comp.Solution;
- if (TryComp(entity, out DrainableSolutionComponent? drainComp))
- drainComp.Solution = entity.Comp.Solution;
- }
- private void OnSolutionChange(Entity<DrinkComponent> entity, ref SolutionContainerChangedEvent args)
- {
- UpdateAppearance(entity, entity.Comp);
- }
- public void UpdateAppearance(EntityUid uid, DrinkComponent component)
- {
- if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
- !HasComp<SolutionContainerManagerComponent>(uid))
- {
- return;
- }
- var drainAvailable = DrinkVolume(uid, component);
- _appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
- }
- /// <summary>
- /// Tries to feed the drink item to the target entity
- /// </summary>
- private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
- {
- if (!HasComp<BodyComponent>(target))
- return false;
- if (!_body.TryGetBodyOrganEntityComps<StomachComponent>(target, out var stomachs))
- return false;
- if (_openable.IsClosed(item, user))
- return true;
- if (!_solutionContainer.TryGetSolution(item, drink.Solution, out _, out var drinkSolution) || drinkSolution.Volume <= 0)
- {
- if (drink.IgnoreEmpty)
- return false;
- _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
- return true;
- }
- if (_food.IsMouthBlocked(target, user))
- return true;
- if (!_interaction.InRangeUnobstructed(user, item, popup: true))
- return true;
- var forceDrink = user != target;
- if (forceDrink)
- {
- var userName = Identity.Entity(user, EntityManager);
- _popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
- // logging
- _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SharedSolutionContainerSystem.ToPrettyString(drinkSolution)}");
- }
- else
- {
- // log voluntary drinking
- _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SharedSolutionContainerSystem.ToPrettyString(drinkSolution)}");
- }
- var flavors = _flavorProfile.GetLocalizedFlavorsMessage(user, drinkSolution);
- var doAfterEventArgs = new DoAfterArgs(EntityManager,
- user,
- forceDrink ? drink.ForceFeedDelay : drink.Delay,
- new ConsumeDoAfterEvent(drink.Solution, flavors),
- eventTarget: item,
- target: target,
- used: item)
- {
- BreakOnHandChange = false,
- BreakOnMove = forceDrink,
- BreakOnDamage = true,
- MovementThreshold = 0.01f,
- DistanceThreshold = 1.0f,
- // do-after will stop if item is dropped when trying to feed someone else
- // or if the item started out in the user's own hands
- NeedHand = forceDrink || _hands.IsHolding(user, item),
- };
- _doAfter.TryStartDoAfter(doAfterEventArgs);
- return true;
- }
- /// <summary>
- /// Raised directed at a victim when someone has force fed them a drink.
- /// </summary>
- private void OnDoAfter(Entity<DrinkComponent> entity, ref ConsumeDoAfterEvent args)
- {
- if (args.Handled || args.Cancelled || entity.Comp.Deleted)
- return;
- if (!TryComp<BodyComponent>(args.Target, out var body))
- return;
- if (args.Used is null || !_solutionContainer.TryGetSolution(args.Used.Value, args.Solution, out var soln, out var solution))
- return;
- if (_openable.IsClosed(args.Used.Value, args.Target.Value))
- return;
- // TODO this should really be checked every tick.
- if (_food.IsMouthBlocked(args.Target.Value))
- return;
- // TODO this should really be checked every tick.
- if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
- return;
- var transferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, solution.Volume);
- var drained = _solutionContainer.SplitSolution(soln.Value, transferAmount);
- var forceDrink = args.User != args.Target;
- args.Handled = true;
- if (transferAmount <= 0)
- return;
- if (!_body.TryGetBodyOrganEntityComps<StomachComponent>((args.Target.Value, body), out var stomachs))
- {
- _popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
- if (HasComp<RefillableSolutionComponent>(args.Target.Value))
- {
- _puddle.TrySpillAt(args.User, drained, out _);
- return;
- }
- _solutionContainer.Refill(args.Target.Value, soln.Value, drained);
- return;
- }
- var firstStomach = stomachs.FirstOrNull(stomach => _stomach.CanTransferSolution(stomach.Owner, drained, stomach.Comp1));
- //All stomachs are full or can't handle whatever solution we have.
- if (firstStomach == null)
- {
- _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
- if (forceDrink)
- {
- _popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
- _puddle.TrySpillAt(args.Target.Value, drained, out _);
- }
- else
- _solutionContainer.TryAddSolution(soln.Value, drained);
- return;
- }
- var flavors = args.FlavorMessage;
- if (forceDrink)
- {
- var targetName = Identity.Entity(args.Target.Value, EntityManager);
- var userName = Identity.Entity(args.User, EntityManager);
- _popup.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
- _popup.PopupEntity(
- Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
- args.User, args.User);
- // log successful forced drinking
- _adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(entity.Owner):drink}");
- }
- else
- {
- _popup.PopupEntity(
- Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
- args.User);
- _popup.PopupEntity(
- Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
- // log successful voluntary drinking
- _adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
- }
- _audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f).WithVariation(0.25f));
- _reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
- _stomach.TryTransferSolution(firstStomach.Value.Owner, drained, firstStomach.Value.Comp1);
- _forensics.TransferDna(entity, args.Target.Value);
- if (!forceDrink && solution.Volume > 0)
- args.Repeat = true;
- }
- private void AddDrinkVerb(Entity<DrinkComponent> entity, ref GetVerbsEvent<AlternativeVerb> ev)
- {
- if (entity.Owner == ev.User ||
- !ev.CanInteract ||
- !ev.CanAccess ||
- !TryComp<BodyComponent>(ev.User, out var body) ||
- !_body.TryGetBodyOrganEntityComps<StomachComponent>((ev.User, body), out var stomachs))
- return;
- // Make sure the solution exists
- if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var solution))
- return;
- // no drinking from living drinks, have to kill them first.
- if (_mobState.IsAlive(entity))
- return;
- var user = ev.User;
- AlternativeVerb verb = new()
- {
- Act = () =>
- {
- TryDrink(user, user, entity.Comp, entity);
- },
- Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/drink.svg.192dpi.png")),
- Text = Loc.GetString("drink-system-verb-drink"),
- Priority = 2
- };
- ev.Verbs.Add(verb);
- }
- }
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