| 12345678910111213141516171819202122232425262728293031323334353637 |
- using Content.Server.Nutrition.EntitySystems;
- using Robust.Shared.Audio;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Nutrition.Components;
- [RegisterComponent, Access(typeof(SliceableFoodSystem))]
- public sealed partial class SliceableFoodComponent : Component
- {
- /// <summary>
- /// Prototype to spawn after slicing.
- /// If null then it can't be sliced.
- /// </summary>
- [DataField]
- public EntProtoId? Slice;
- [DataField]
- public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
- /// <summary>
- /// Number of slices the food starts with.
- /// </summary>
- [DataField("count")]
- public ushort TotalCount = 5;
- /// <summary>
- /// how long it takes for this food to be sliced
- /// </summary>
- [DataField]
- public float SliceTime = 1f;
- /// <summary>
- /// all the pieces will be shifted in random directions.
- /// </summary>
- [DataField]
- public float SpawnOffset = 0.5f;
- }
|