PulledPrecondition.cs 881 B

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  1. using Content.Shared.Pulling;
  2. using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
  3. namespace Content.Server.NPC.HTN.Preconditions;
  4. /// <summary>
  5. /// Checks if the owner is being pulled or not.
  6. /// </summary>
  7. public sealed partial class PulledPrecondition : HTNPrecondition
  8. {
  9. private PullingSystem _pulling = default!;
  10. [ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
  11. public override void Initialize(IEntitySystemManager sysManager)
  12. {
  13. base.Initialize(sysManager);
  14. _pulling = sysManager.GetEntitySystem<PullingSystem>();
  15. }
  16. public override bool IsMet(NPCBlackboard blackboard)
  17. {
  18. var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
  19. return IsPulled && _pulling.IsPulled(owner) ||
  20. !IsPulled && !_pulling.IsPulled(owner);
  21. }
  22. }