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- using Content.Server.Access.Systems;
- using Content.Server.Administration.Logs;
- using Content.Server.CriminalRecords.Systems;
- using Content.Server.Humanoid;
- using Content.Shared.Clothing;
- using Content.Shared.Database;
- using Content.Shared.Hands;
- using Content.Shared.Humanoid;
- using Content.Shared.IdentityManagement;
- using Content.Shared.IdentityManagement.Components;
- using Content.Shared.Inventory;
- using Content.Shared.Inventory.Events;
- using Robust.Shared.Containers;
- using Robust.Shared.Enums;
- using Robust.Shared.GameObjects.Components.Localization;
- namespace Content.Server.IdentityManagement;
- /// <summary>
- /// Responsible for updating the identity of an entity on init or clothing equip/unequip.
- /// </summary>
- public sealed class IdentitySystem : SharedIdentitySystem
- {
- [Dependency] private readonly IdCardSystem _idCard = default!;
- [Dependency] private readonly IAdminLogManager _adminLog = default!;
- [Dependency] private readonly MetaDataSystem _metaData = default!;
- [Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
- [Dependency] private readonly CriminalRecordsConsoleSystem _criminalRecordsConsole = default!;
- private HashSet<EntityUid> _queuedIdentityUpdates = new();
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<IdentityComponent, DidEquipEvent>((uid, _, _) => QueueIdentityUpdate(uid));
- SubscribeLocalEvent<IdentityComponent, DidEquipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
- SubscribeLocalEvent<IdentityComponent, DidUnequipEvent>((uid, _, _) => QueueIdentityUpdate(uid));
- SubscribeLocalEvent<IdentityComponent, DidUnequipHandEvent>((uid, _, _) => QueueIdentityUpdate(uid));
- SubscribeLocalEvent<IdentityComponent, WearerMaskToggledEvent>((uid, _, _) => QueueIdentityUpdate(uid));
- SubscribeLocalEvent<IdentityComponent, EntityRenamedEvent>((uid, _, _) => QueueIdentityUpdate(uid));
- SubscribeLocalEvent<IdentityComponent, MapInitEvent>(OnMapInit);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- foreach (var ent in _queuedIdentityUpdates)
- {
- if (!TryComp<IdentityComponent>(ent, out var identity))
- continue;
- UpdateIdentityInfo(ent, identity);
- }
- _queuedIdentityUpdates.Clear();
- }
- // This is where the magic happens
- private void OnMapInit(EntityUid uid, IdentityComponent component, MapInitEvent args)
- {
- var ident = Spawn(null, Transform(uid).Coordinates);
- _metaData.SetEntityName(ident, "identity");
- QueueIdentityUpdate(uid);
- _container.Insert(ident, component.IdentityEntitySlot);
- }
- /// <summary>
- /// Queues an identity update to the start of the next tick.
- /// </summary>
- public void QueueIdentityUpdate(EntityUid uid)
- {
- _queuedIdentityUpdates.Add(uid);
- }
- #region Private API
- /// <summary>
- /// Updates the metadata name for the id(entity) from the current state of the character.
- /// </summary>
- private void UpdateIdentityInfo(EntityUid uid, IdentityComponent identity)
- {
- if (identity.IdentityEntitySlot.ContainedEntity is not { } ident)
- return;
- var representation = GetIdentityRepresentation(uid);
- var name = GetIdentityName(uid, representation);
- // Clone the old entity's grammar to the identity entity, for loc purposes.
- if (TryComp<GrammarComponent>(uid, out var grammar))
- {
- var identityGrammar = EnsureComp<GrammarComponent>(ident);
- identityGrammar.Attributes.Clear();
- foreach (var (k, v) in grammar.Attributes)
- {
- identityGrammar.Attributes.Add(k, v);
- }
- // If presumed name is null and we're using that, we set proper noun to be false ("the old woman")
- if (name != representation.TrueName && representation.PresumedName == null)
- identityGrammar.ProperNoun = false;
- Dirty(ident, identityGrammar);
- }
- if (name == Name(ident))
- return;
- _metaData.SetEntityName(ident, name);
- _adminLog.Add(LogType.Identity, LogImpact.Medium, $"{ToPrettyString(uid)} changed identity to {name}");
- var identityChangedEvent = new IdentityChangedEvent(uid, ident);
- RaiseLocalEvent(uid, ref identityChangedEvent);
- SetIdentityCriminalIcon(uid);
- }
- private string GetIdentityName(EntityUid target, IdentityRepresentation representation)
- {
- var ev = new SeeIdentityAttemptEvent();
- RaiseLocalEvent(target, ev);
- return representation.ToStringKnown(!ev.Cancelled);
- }
- /// <summary>
- /// When the identity of a person is changed, searches the criminal records to see if the name of the new identity
- /// has a record. If the new name has a criminal status attached to it, the person will get the criminal status
- /// until they change identity again.
- /// </summary>
- private void SetIdentityCriminalIcon(EntityUid uid)
- {
- _criminalRecordsConsole.CheckNewIdentity(uid);
- }
- /// <summary>
- /// Gets an 'identity representation' of an entity, with their true name being the entity name
- /// and their 'presumed name' and 'presumed job' being the name/job on their ID card, if they have one.
- /// </summary>
- private IdentityRepresentation GetIdentityRepresentation(EntityUid target,
- InventoryComponent? inventory=null,
- HumanoidAppearanceComponent? appearance=null)
- {
- int age = 18;
- Gender gender = Gender.Epicene;
- string species = SharedHumanoidAppearanceSystem.DefaultSpecies;
- // Always use their actual age and gender, since that can't really be changed by an ID.
- if (Resolve(target, ref appearance, false))
- {
- gender = appearance.Gender;
- age = appearance.Age;
- species = appearance.Species;
- }
- var ageString = _humanoid.GetAgeRepresentation(species, age);
- var trueName = Name(target);
- if (!Resolve(target, ref inventory, false))
- return new(trueName, gender, ageString, string.Empty);
- string? presumedJob = null;
- string? presumedName = null;
- // Get their name and job from their ID for their presumed name.
- if (_idCard.TryFindIdCard(target, out var id))
- {
- presumedName = string.IsNullOrWhiteSpace(id.Comp.FullName) ? null : id.Comp.FullName;
- presumedJob = id.Comp.LocalizedJobTitle?.ToLowerInvariant();
- }
- // If it didn't find a job, that's fine.
- return new(trueName, gender, ageString, presumedName, presumedJob);
- }
- #endregion
- }
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