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DeathMatchRuleSystem.cs 5.1 KB

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  1. using System.Linq;
  2. using Content.Server.Administration.Commands;
  3. using Content.Server.GameTicking.Rules.Components;
  4. using Content.Server.KillTracking;
  5. using Content.Server.Mind;
  6. using Content.Server.Points;
  7. using Content.Server.RoundEnd;
  8. using Content.Server.Station.Systems;
  9. using Content.Shared.GameTicking;
  10. using Content.Shared.GameTicking.Components;
  11. using Content.Shared.Points;
  12. using Content.Shared.Storage;
  13. using Robust.Server.GameObjects;
  14. using Robust.Server.Player;
  15. using Robust.Shared.Utility;
  16. namespace Content.Server.GameTicking.Rules;
  17. /// <summary>
  18. /// Manages <see cref="DeathMatchRuleComponent"/>
  19. /// </summary>
  20. public sealed class DeathMatchRuleSystem : GameRuleSystem<DeathMatchRuleComponent>
  21. {
  22. [Dependency] private readonly IPlayerManager _player = default!;
  23. [Dependency] private readonly MindSystem _mind = default!;
  24. [Dependency] private readonly PointSystem _point = default!;
  25. [Dependency] private readonly RespawnRuleSystem _respawn = default!;
  26. [Dependency] private readonly RoundEndSystem _roundEnd = default!;
  27. [Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
  28. [Dependency] private readonly TransformSystem _transform = default!;
  29. public override void Initialize()
  30. {
  31. base.Initialize();
  32. SubscribeLocalEvent<PlayerBeforeSpawnEvent>(OnBeforeSpawn);
  33. SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnSpawnComplete);
  34. SubscribeLocalEvent<KillReportedEvent>(OnKillReported);
  35. SubscribeLocalEvent<DeathMatchRuleComponent, PlayerPointChangedEvent>(OnPointChanged);
  36. }
  37. private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev)
  38. {
  39. var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, PointManagerComponent, GameRuleComponent>();
  40. while (query.MoveNext(out var uid, out var dm, out var tracker, out var point, out var rule))
  41. {
  42. if (!GameTicker.IsGameRuleActive(uid, rule))
  43. continue;
  44. var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name);
  45. _mind.SetUserId(newMind, ev.Player.UserId);
  46. var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile);
  47. DebugTools.AssertNotNull(mobMaybe);
  48. var mob = mobMaybe!.Value;
  49. _mind.TransferTo(newMind, mob);
  50. SetOutfitCommand.SetOutfit(mob, dm.Gear, EntityManager);
  51. EnsureComp<KillTrackerComponent>(mob);
  52. _respawn.AddToTracker(ev.Player.UserId, (uid, tracker));
  53. _point.EnsurePlayer(ev.Player.UserId, uid, point);
  54. ev.Handled = true;
  55. break;
  56. }
  57. }
  58. private void OnSpawnComplete(PlayerSpawnCompleteEvent ev)
  59. {
  60. EnsureComp<KillTrackerComponent>(ev.Mob);
  61. var query = EntityQueryEnumerator<DeathMatchRuleComponent, RespawnTrackerComponent, GameRuleComponent>();
  62. while (query.MoveNext(out var uid, out _, out var tracker, out var rule))
  63. {
  64. if (!GameTicker.IsGameRuleActive(uid, rule))
  65. continue;
  66. _respawn.AddToTracker((ev.Mob, null), (uid, tracker));
  67. }
  68. }
  69. private void OnKillReported(ref KillReportedEvent ev)
  70. {
  71. var query = EntityQueryEnumerator<DeathMatchRuleComponent, PointManagerComponent, GameRuleComponent>();
  72. while (query.MoveNext(out var uid, out var dm, out var point, out var rule))
  73. {
  74. if (!GameTicker.IsGameRuleActive(uid, rule))
  75. continue;
  76. // YOU SUICIDED OR GOT THROWN INTO LAVA!
  77. // WHAT A GIANT FUCKING NERD! LAUGH NOW!
  78. if (ev.Primary is not KillPlayerSource player)
  79. {
  80. _point.AdjustPointValue(ev.Entity, -1, uid, point);
  81. continue;
  82. }
  83. _point.AdjustPointValue(player.PlayerId, 1, uid, point);
  84. if (ev.Assist is KillPlayerSource assist && dm.Victor == null)
  85. _point.AdjustPointValue(assist.PlayerId, 1, uid, point);
  86. var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast<string?>().ToList();
  87. EntityManager.SpawnEntities(_transform.GetMapCoordinates(ev.Entity), spawns);
  88. }
  89. }
  90. private void OnPointChanged(EntityUid uid, DeathMatchRuleComponent component, ref PlayerPointChangedEvent args)
  91. {
  92. if (component.Victor != null)
  93. return;
  94. if (args.Points < component.KillCap)
  95. return;
  96. component.Victor = args.Player;
  97. _roundEnd.EndRound(component.RestartDelay);
  98. }
  99. protected override void AppendRoundEndText(EntityUid uid, DeathMatchRuleComponent component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args)
  100. {
  101. if (!TryComp<PointManagerComponent>(uid, out var point))
  102. return;
  103. if (component.Victor != null && _player.TryGetPlayerData(component.Victor.Value, out var data))
  104. {
  105. args.AddLine(Loc.GetString("point-scoreboard-winner", ("player", data.UserName)));
  106. args.AddLine("");
  107. }
  108. args.AddLine(Loc.GetString("point-scoreboard-header"));
  109. args.AddLine(new FormattedMessage(point.Scoreboard).ToMarkup());
  110. }
  111. }