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- using Content.Shared.Random;
- using Robust.Shared.Audio;
- using Robust.Shared.Prototypes;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// Stores data for <see cref="ThiefRuleSystem"/>.
- /// </summary>
- [RegisterComponent, Access(typeof(ThiefRuleSystem))]
- public sealed partial class ThiefRuleComponent : Component;
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