SurvivorRuleComponent.cs 397 B

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  1. namespace Content.Server.GameTicking.Rules.Components;
  2. /// <summary>
  3. /// Component for the SurvivorRuleSystem. Game rule that turns everyone into a survivor and gives them the objective to escape centcom alive.
  4. /// Started by Wizard Summon Guns/Magic spells.
  5. /// </summary>
  6. [RegisterComponent, Access(typeof(SurvivorRuleSystem))]
  7. public sealed partial class SurvivorRuleComponent : Component;