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- using Content.Shared.Roles;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
- namespace Content.Server.GameTicking.Rules.Components;
- /// <summary>
- /// Component for the RevolutionaryRuleSystem that stores info about winning/losing, player counts required for starting, as well as prototypes for Revolutionaries and their gear.
- /// </summary>
- [RegisterComponent, Access(typeof(RevolutionaryRuleSystem))]
- public sealed partial class RevolutionaryRuleComponent : Component
- {
- /// <summary>
- /// When the round will if all the command are dead (Incase they are in space)
- /// </summary>
- [DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
- public TimeSpan CommandCheck;
- /// <summary>
- /// The amount of time between each check for command check.
- /// </summary>
- [DataField]
- public TimeSpan TimerWait = TimeSpan.FromSeconds(20);
- /// <summary>
- /// The time it takes after the last head is killed for the shuttle to arrive.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public TimeSpan ShuttleCallTime = TimeSpan.FromMinutes(5);
- }
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